Discovery Gaming Community
Is RP/demand/pirate act possible if target refuses to stop? - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Is RP/demand/pirate act possible if target refuses to stop? (/showthread.php?tid=30489)

Pages: 1 2 3 4


Is RP/demand/pirate act possible if target refuses to stop? - Sprolf - 12-02-2009

In reality, if he was close enough to stop me from running, I'd stop and talk to him, listen to what he wants.
Heh... fleeing would certainly make him much more volatile than he already would be.

And yes, I know about characters with "real feelings" and whatnot. Don't even talk to me about that.


Is RP/demand/pirate act possible if target refuses to stop? - GodsFavorite - 12-02-2009

That's you, what would your character do though?


Is RP/demand/pirate act possible if target refuses to stop? - JW.corsair - 12-02-2009

All I can say is this, I have been pirated in the past by good and bad.

Halt is not a reason to blow some one up.The Admin have the evidence not us, they gave you the sanction not the player. You should contact the Admins if you have questions about your sanction.

Also as a trader unless the pirate is right beside me i will not stop. If he ( the pirate is more than 5k away) I will not stop and just laugh at him. Make sure your target is close and issue good RP demands.


Is RP/demand/pirate act possible if target refuses to stop? - Jinx - 12-02-2009

from both, a pirates ( gaian ) and a lawfuls ( bhg ) perspective - i think that "halt" is definitely NOT a demand in terms of "sufficient roleplay".

now the whole rule is suffers greatly from interpretation of roleplay reduced to a rule. - actually, the intention really is to apply sufficient roleplay before a target is blown up. ( which incidently applies to every encounter ).

we have such problematic rules obstructing roleplay in many places.

bounty hunters have to have a bounty on a target. - even if the target is firing on the hunters shields - the hunter is violating the RULES unless his shields were drained by 50% ( what a silly thing ).... ( provided there is no bounty on the pirat )

pirates have to make a monetary demand or a quick "drop your cargo"... even if by t heir roleplay they are not interested in the cargo at all. etc.




now we shouldn t condemn the silent trader too much. - the traders roleplay usually is to get his ship, crew and cargo to safety in the fastest and most efficient way... which in case of OUR rules... means a minor exploit ( which is to remain silent - leaving the pirate in a state of irritation )

the rule is not for nothing though. - how easily can an encounter be abused when "halt" becomes a demand.




and here its weighing up the bad vs. the worse. - having the rule might not be a good thing. - not having the rule might be worse though. so its rather picking the lesser of two evils than deciding between a good and a bad way.

if "halt" was a sufficient demand, roleplay or not, - we d have a lot more encounters that "felt" unfair. - in a piracy situation, its the pirates that are pulling the strings. - the pirate has the initiative - if he fails to have it... it is HIS fault - and he has clearly done something wrong ( like pirating in the utterly wrong place or attacking the wrong target )

in the particular case of the Joker - such standards are hard to apply, cause whenever you create a global rule, there are borderline cases that simply cannot be covered fairly by such a rule.

yes - sufficient roleplay before a hostile encounter "should" be the rule. - its just too bad that each player has a different understanding of "sufficient".



a silent trader that was blown up "should" not report the pirate for doing so ( if he had ANY sense of decency ) - which doesn t mean that he cannot do it. - but if a trader experiences efford and roleplay from the pirates side - and the whole situation simply doesn t fit into some odd "rule" - i find it very strange that such a player goes forth to make a report. - it does smell awefully like scoring a "win" - just for the sake of it.

sanctions to win an encounter - the worst thing to do.



Is RP/demand/pirate act possible if target refuses to stop? - TYHPilot - 12-02-2009

When I run into these "ghost" traders who never reply I continue my RPing just so if they do complain I say can say I gave more than fair warning.

Example...

"Cut your engines pilot this is a stick up" (Interestingly after I say this like at least 1 out of 4 transports will start opening fire on me. At which time, I forget the rest of the demands and start firing back in my defense.)

"I order to you halt and (A.) Drop cargo or (B.) Transfer me X amount of credits for safe passage!"

"You have 10 seconds to comply with my demands or speak up!"

Then I will bring his shields down. If he starts talking then I stop and start the RP over again getting what I want. He if fires on me, that's when I take his hull down to 50% or less and issue a last chance kind of offer to him.

This way, if he keeps trying to run you can engage him until he starts talking or something. I always feel it is bad manners when players don't ever reply to pirate conversation or demands. Sometimes I don't even want anything, I just wanna talk to someone and people start running or firing on me.

Summary....even if they don't halt keep talking and talking so that you can prove that you really tried to RP it out and your engagement and destruction of the ship was within the parameters of the rules. The burden then falls to the other party to explain why they didn't bother talking back at all.


Is RP/demand/pirate act possible if target refuses to stop? - CzeReptile - 12-02-2009

Why not have preset messages with demands? Much easier to pwn notresponding trader if you can type all you need by /l1 or similar. I find it very much helpful in situations when time is of essence.


Is RP/demand/pirate act possible if target refuses to stop? - Errant.Venture - 12-02-2009

Ok...lets do this, wireless net is awesome, since you still dont know wtf actually happened:

Here is Joker's epic RP of win as he says:
[Image: qzqhcy.jpg]
[Image: bj8m0m.jpg]

Note time stamps, and the extent of his RP when he issued his "halt" demand. now go shove your foot in your mouth


Is RP/demand/pirate act possible if target refuses to stop? - Cannon - 12-02-2009

This rule was intended to support fair play. It doesn't.

Just setup a macro for this situation "setmsg 1 Give me 1000000 credits." CD him, wait 10-20 seconds for a response. If you don't get one then kill the trader.

EDIT: @Cameron Mitchell, the RP shown by The.Joker is acceptable - it was marginal but then so was your behaviour after being killed. The only reason he was sanctioned was because he broke 6.6.

EDIT: @The_Joker, the 'halt' in the rule is an example not a definitive statement, 'stop'='halt'.

And with this note: Locked.


Is RP/demand/pirate act possible if target refuses to stop? - The Joker - 12-02-2009

What does this prove, Cammy? That you even typed 2 short sentenced? Where's "halt" by the way?

You want me to write you a story while Liberty GB is firing at me?

You ignored me the whole time, why don't you mention that as well?


Is RP/demand/pirate act possible if target refuses to stop? - Camtheman Of Freelancer4Ever - 12-02-2009

Joker, How much money was the stuff they took from you? Ill refund you if you want, If its not too much money =P

Your RP is some of the best imported RP ive seen in a while, and one of the most interesting RP with the zoners. Much better than the metagaming QCP's or the Smokeones. Even better than CR.

On topic: Halt really isnt a demand though. Its not RP. its a single word. Need to say something like

"Halt, or your life may be one step closer to a silent death"