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Remove Red Cells from the tech chart, apply Faction Right 6 - Printable Version

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+--- Thread: Remove Red Cells from the tech chart, apply Faction Right 6 (/showthread.php?tid=41884)

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Remove Red Cells from the tech chart, apply Faction Right 6 - ProwlerPC - 06-15-2010

Heheh, the amount of request spam I receive on skype and such for GMG tech is off the wall. I'm not sure if I can handle an influx of red cell requests on top of it all. :crazy:


Remove Red Cells from the tech chart, apply Faction Right 6 - Camtheman Of Freelancer4Ever - 06-15-2010

Im glad I can use ur underused GMG BS turrets on my juggy without silly wittle permission:)

Ah, Purple Cells. The bane of any factions existence.

Teehee.


Remove Red Cells from the tech chart, apply Faction Right 6 - ProwlerPC - 06-15-2010

' Wrote:Im glad I can use ur underused GMG BS turrets on my juggy without silly wittle permission:)

Ah, Purple Cells. The bane of any factions existence.

Teehee.

Oh sweet I was sure I was the only one out there using GMG BS turrets, they are nice and easy on the powersupply making for a constant stream of firepower. Thanks for asking to come to my personal home btw, but next mod 59 will be fully open for visitors ;)


Remove Red Cells from the tech chart, apply Faction Right 6 - Dab - 06-15-2010

' Wrote:Oh and what, the admin team does? I always knew they were demi-gods.
With the admins, you have multiple people getting together to decide. The decision isn't in the hands of a single person. Also, with faction leaders, the tech requests are for their own faction, which is as biased a situation as you can get. As such, admin handling of red cell situations is much preferable and far less biased than putting control of it into faction leader hands.


Remove Red Cells from the tech chart, apply Faction Right 6 - SMGSterlin - 06-16-2010

Take away the red cells, and soon you have LPI using the AI Drone, and have the BAF using the Nomad Battleship. Just complete OORP. Red cells are implemented for a reason, and they should stay.