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Next version of mod - 4.74 - Printable Version

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Next version of mod - 4.74 - Wrath - 07-16-2005

I wasn't trying to sound impatient, I was just wondering how things were going.

And was possibly hoping for a % completion on the next version or something. I can wait however.... always more millions to make.


Next version of mod - 4.74 - xit - 07-16-2005

Heh, know the feeling. I myself got a few millions to earn to get the next ship. :P


Next version of mod - 4.74 - Igiss - 07-16-2005

I can only say again that I'm sorry... 4.74 will be released in the next few days but it will lack many features I previosly promised. I will try my best, but don't expect some things before next week or maybe two weeks (4.75). Kusari battleship will 99% be missing, Rheinland battleship was not even tested yet, and mooring for plants that don't have fixtures is not ready.

List of things already done... well, there are a few small surprises so I won't disclose this info until the release.


Next version of mod - 4.74 - Wrath - 07-16-2005


thats cool, thanks for the update, that actually works perfectly. Now I guess its time to spend some of my money :P


Next version of mod - 4.74 - Circadian_Lupine - 07-17-2005

I KNEW there was something i wanted to mention back when i heard 4.74 was in the works, but i forgot until now. Is there any way to give capital ships lateral maneuvering thrusters? It's a royal pain in the ass to try to manually line up a gigantic battleship perfectly with a station or tradelane before trying to dock. The only 3 i've tested so far that i've encountered the problem in are:

1.) Liberty Dreadnaught
2.) Rhineland Cruiser (note: this one managed to crash itself into a planet TWICE while the autopilot attempted to align with a mooring fixture)
3.) Bretonia Battleship


I know it's kinda late development-wise, but if some sort of fix could be worked in it would be a huge help.


Next version of mod - 4.74 - Igiss - 07-17-2005

Some news.
First of all, the new release will NOT be 4.74. It will be 4.735. Changes are far too significant to retain the same version number, however they are not really enough for 4.74.
Next, Rheinland and Kusari battleships will be available, but they won't be able to land on planets... to be precise, they will be able to land, but not able to launch because of atmosphere. So if you land on planet (any planet) in one of those ships, you'll get stuck forever.
Nomad battleship and gunboat - I've actually made flyable versions, but they are being reported as ship-related cheats for unknown reason so the game kicks me every time I'm testing. So those two ships will be missing for now.
Nomad battleship encounters in Unknown - tried to make them, but did not succeed - they are not working, again, reason unknown.
Mooring fixtures - none of the 4 I was planning were made because of lack of time.
No new commodities.

Quote:I KNEW there was something i wanted to mention back when i heard 4.74 was in the works, but i forgot until now. Is there any way to give capital ships lateral maneuvering thrusters
This is a known problem, however it is mostly related to ingame mecahnics of autopilot and docking points that I'm unable to change. Though I'm trying to influence this via engine settings.


Next version of mod - 4.74 - Wrath - 07-17-2005

Actually I think all the cruisers lack side to side thrusters, but the gunboats I think all have them. Oddly enough it seems that cruisers are the only ships with thruster attachment ports, but no lateral thursters.

Igiss, I believe the nomad ships are an ironcross safety feature. I suspect it is telling you that someone has used a cheat to obtain the cheat ship so it boots said player.


Next version of mod - 4.74 - Igiss - 07-18-2005

New mod version will be 4.74, it won't allow me to input 3 digits (735) as a version number.
Nomad ships are not exactly Ioncross feature, because I'm usually testing without Ioncross or any additional software. However all other capital ships pass the cheat test, and nomad ones do not (even nomad fighter is OK).