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Discovery mod v.4.79 bugs&suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery mod v.4.79 bugs&suggestions (/showthread.php?tid=473) |
Discovery mod v.4.79 bugs&suggestions - Firebird - 01-03-2006 Korrd,Jan 3 2006, 07:19 AM Wrote:Is really necesary to add another warning? I agree, you don't need a warning every minute, the 5 min allows you to clean up last minute affairs before leaving, the 1 min warning should be interpreted as "You're out of time, get out NOW." Discovery mod v.4.79 bugs&suggestions - Profile - 01-03-2006 Ok, here is my important suggestion for 4.79: ADD A NPC NOMAD FACTION Advantages : - Allow players being Neutral or Allied with Nomads - Allow players "being a Nomad" - Could open a new RolePlay - Only Nomads Players could freely (does this word is correct?) shoot at other players who are carrying Nomads, Minor Brains, Major Brains... - Could open new trade routes if we create Nomad commodities and Nomad dockable planet. Disadvantages : - Which factions will be hostile with Nomads? - Nomad Planet and Nomad commodities must be created - Only Nomad players could buy Nomad Ships Modders and Mod Masters should read that and answer ! Discovery mod v.4.79 bugs&suggestions - Wolfpack98 - 01-03-2006 Profile,Jan 3 2006, 12:57 PM Wrote:Disadvantages : Nomads are hostile to just about EVERYONE.. Predominantly the Liberty Navy, Bounty Hunters and Corsairs... Discovery mod v.4.79 bugs&suggestions - Caribe - 01-03-2006 i got a better idea: how about killing nomads makes you friendly with everyone else Discovery mod v.4.79 bugs&suggestions - Korrd - 01-03-2006 There is a mod that do that. But doing that would spoil the game... Discovery mod v.4.79 bugs&suggestions - urgel - 01-03-2006 moeny would be shared, all characters in same account have the same money, this would make buying new ships for new characters easier (no 3rd party, credit card trick required) Discovery mod v.4.79 bugs&suggestions - Profile - 01-04-2006 Advantages : - Allow players being Neutral or Allied with Nomads - Allow players "being a Nomad" Discovery mod v.4.79 bugs&suggestions - marauder - 01-04-2006 Here's an idea, how about a capship that can carry/tranport player fighters. It would allow more stratagy and surprises. eg. group 1 arrives with 2 cap-ships and 4 fighters, while group 2 arrives with just (or so it appears) 2 capships. Group 2's capships die and out come 3 to 4 fighters from each. While group 1 has lost a fighter and both capships are damaged, group 2's 6 to 8 untouched fighters are fresh and fully loaded still. Discovery mod v.4.79 bugs&suggestions - urgel - 01-04-2006 that would be a coders hell. Discovery mod v.4.79 bugs&suggestions - Dab - 01-04-2006 Agreed. Though that strategy doesn't really work. Why not have all 6-8 fighters start to begin with then take down the battleships and fighters and save the battleship (or at least try to). Plus the battleship would need a unique design to hold the fighters. And it wouldn't let the fighters in until the shield is down. |