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class 8 missiles? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: class 8 missiles? (/showthread.php?tid=4940) |
class 8 missiles? - Unseelie - 12-12-2007 @StarButt....this is a flame: You have no idea what you are talking about, go away, or come back with constructive criticism, or, lets see....a brain, or, did you know, that, on void, they don't use b/b? If you don't like how we do it here, go somewhere else, no one likes you. @the rest of you: As far as a smokescreen goes, how would one fire it behind them as they ran away? Darts look like a good idea, but, tracking has its problems....that can't be surmounted...its like the AI autopilot, we upped the speed, now it sucks. Trailing mines might be sweet....I really want to haul a chain of them into Starbutt. class 8 missiles? - bluntpencil2001 - 12-12-2007 ' Wrote:Why are u ppl Bull-cr***ing about smoke screens, missiles that target windshield and spray it with oil and such, while it's so obvious armors are to0 great, bots/batteries are too many, and existing missiles do not do enough damage, nor they track good enough. Fix the existing ones...don't invent. If tracking of missiles cannot be fixed withing existing engine, at least double their damage and blast, so that since only 3 out of 70 will hit, those that do hit, HURT. ... learn to aim a cannonball, grasshopper. The tracking system is not there to save lazy people the effort of aiming, right? class 8 missiles? - PinkydaBrain - 12-12-2007 ' Wrote:about tracking / homing missiles.... Kind of a hybrid missle/mine that has tracking abilitites but after a certain distance from the player will detonate automaticly.:$ class 8 missiles? - Jinx - 12-12-2007 allthough i agree with you blunt - the aiming system IS there to save lazy people from aiming:laugh:. at pinky and brain : ... its more cause the "formation" works much better than the tracking does - most of the time ... cause the speed of the subject taking formation and its agility is increased to get into formation - that is... get to a certain point in space. class 8 missiles? - bluntpencil2001 - 12-12-2007 ' Wrote:allthough i agree with you blunt - the aiming system IS there to save lazy people from aiming:laugh:. Yoda would say "...and that's why you fail..." Seriously, ask Korrd about missiles if he gets active again. He used to make a big deal about aiming missiles. Just spamming them won't work. So, today's lesson is a repeat of many other days' lessons actually, "Learn to aim!" class 8 missiles? - Othman - 12-12-2007 Knowing how to aim with guns is always better than relying on missiles that could get depleted in long fights. But there are people who really know how to use missiles. class 8 missiles? - pipsqueak - 12-12-2007 ' Wrote:Not completely.... There was no sidewinder in vanilla and if I am not wrong, no paralyzer launcher was available then either. class 8 missiles? - Othman - 12-12-2007 Quote:Name: Paralyzer Missile Yeah, sidewinder is new but we had the paralyzer in the vanilla. class 8 missiles? - chopper - 12-12-2007 Learn to aim at bugged hitboxes that should be made manually for each ship because i die! class 8 missiles? - StarButt - 12-12-2007 Here's a constructive suggestion: We don't need new missile types. We need existing ones fixed. Increase missile damage, and improve missile tracking! @Unselie/Bluntsomethingsomething: Why don't two of u go play Space invaders deluxe? Lots of shooting there, without aiming assistance (and no analogy to reality what so ever). Being such RP experts, I'm sure u could develop an engaging RP story about Space invaders universe....have a ball there... |