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The great cloaking device race... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The great cloaking device race... (/showthread.php?tid=77429) |
The great cloaking device race... - Govedo13 - 04-04-2012 Is the RM base in open or it is hidden, if it is open space then tell me where is it in order to check that thing. PM would also work if you does not want to say it in public in order to prevent lolwuts, if it is hidden well keep it that way. The great cloaking device race... - sindroms - 04-04-2012 ' Wrote:Is the RM base in open or it is hidden, if it is open space then tell me where is it in order to check that thing. I mention it in my today's episode, actually. Check it out. The great cloaking device race... - Fythbro - 04-04-2012 I'm looking forward to seeing how this all unfolds, could this be the last leg in the Liberty-Rheinland war? The great cloaking device race... - dodike - 04-04-2012 ' Wrote:Is the RM base in open or it is hidden, if it is open space then tell me where is it in order to check that thing. PM would also work if you does not want to say it in public in order to prevent lolwuts, if it is hidden well keep it that way.Make a character, type /restart Rheinland, undock. The great cloaking device race... - Camtheman - 04-04-2012 It's gonna be one of those things that everyone has eventually Although how much do they cost? You can set their price can't you on your base? Interesting. Perhaps not. If people keep the price inflated. This is a very interesting MMORPG-like addition to Discovery that might inflate the great, static-value Sirius Credit. The great cloaking device race... - Tachyon - 04-04-2012 inb4SiriusMarketCrisis. The great cloaking device race... - Veygaar - 04-04-2012 I see credit value going up alot. Bases purchasing their required upkeep goods at a high price to traders will keep it stocked... Will be interesting. Say a base wants to keep it's shields up 24/7 but doesn't have the man power to do it... Just buy fuel for like 10k apiece and traders will swarm to it filling it up --> tada! forever shields, rich traders, community upkept base. In return the base spits our modules for players to buy etc etc (cody will sell his guns n' what not). But yeah, we can finally see ingame price competitions... The great cloaking device race... - dodike - 04-04-2012 ' Wrote:I see credit value going up alot. Bases purchasing their required upkeep goods at a high price to traders will keep it stocked... Will be interesting.Hell yeah, base you described costs nearly 400 million per day to run. The great cloaking device race... - Hielor - 04-04-2012 I think this adds a pretty fantastic "money sink" to the game that allows credits to leave players' hands in more ways than just buying ships. However, I think it may be a bit *too* much to support a base. I agree that 1 person shouldn't be able to support a base without spending all of their time doing it, but a small group of people (3-5, say) should be able to keep one up without trouble, without spending all their online time on it. The risk of failure is also too high, IMO--if a base gets blown up, you shouldn't lose credits that were in the base's bank account. They should go to someone. You're already losing the base, all the modules, and all the cargo--that's plenty of loss. Especially since you can't leave a base unattended for more than a day without running into problems. This is "discovery roleplaying," not "discovery make sure you log in for a couple hours a day or lose a billion-credit investment." It would be nice if there were a way to "mothball" a base temporarily to reduce its rate of consumption, so owners could take a break for real life reasons. The base can't sell or buy anything and can't make progress on construction, but crew and resource requirements drop to levels that would allow a base to sit unattended for a while without blowing up. I also think the construction requirements are way out of line with support requirements--there's a tiny initial investment and then a huge subsequent investment. That fools people into thinking that they can make themselves a base, so they do, but then they lose it because they're unable to keep up. Material requirements to make a base should be quite a bit higher--maybe make it so the initial outlay only gets you some scaffolding or something, and then you actually have to build the first core unit before you can do anything else. Also, requiring materials that only can be acquired in Gallia is absurd and stupid. Obviously Sirians have been building space stations since long before they came across Gallia, so why are they required now? Plus, there aren't any materials on the list that aren't sold in Gallia, so a Gallic base construction doesn't require leaving. The great cloaking device race... - Tabris - 04-04-2012 The reason some of the stuff is sold in Gallia is due to it being an attempt to spread out the player base. The REAL problem I see is getting Nomad Power Cells, Only acouple people stocked them away and getting new ones may be problematic as they don't really drop anywhere. |