![]() |
|
[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
Player Base Guide - Daedric - 07-02-2012 I know oil is used for jump drives and scanners, not sure about shields. I'll see if I can pester a tester to test it for me. Still looking for any info on the new weapons platforms if anyone can get it! I heard they were not able to be built right now though. Player Base Guide - Charos - 07-02-2012 ' Wrote:The two new turrets can't be build atm (they show up as an error when you try to put the command). (yn) Player Base Guide - Mercarryn - 07-02-2012 The Defense turrets that were built before the update have changed to Array MKI, means they have cruiser pulses and battleship secondaries. Player Base Guide - Alvin - 07-03-2012 If i decide to build a defence module, can i supply it with Black Market Munitions instead ? Or does it have to be specifically Munitions ? Player Base Guide - Daedric - 07-05-2012 Specifically Munitions. Player Base Guide - Thorsson - 07-09-2012 Nice guide. One thing you could add is a "Minimum Prize for each Module" if you would buy the required components for their cheapest price available. Found nothing else i could add to the guide; thanks for this. Player Base Guide - Xoria - 07-09-2012 I'm curious about damage to shields. Does it matter what sort of weapon is used; which damage stat of a weapon is used, the damage to hull stat or the damage to shields stat? In other words, is it advantageous to use weapons designed to inflict shield damage or do base shields not recognize the difference between weapon types? Player Base Guide - SummerMcLovin - 07-09-2012 Base shields aren't the same as normal ones - they don't exist as a separate healthbar for the base. When the shield is active, all damage to the base is reduced to 1% of what an unshielded base would receive. Player Base Guide - Xoria - 07-10-2012 So, there's basically no point to firing on a base shield except to activate it so that it consumes resources until the resources run out and the shield goes down? Player Base Guide - SummerMcLovin - 07-10-2012 Unless you are dealing enough damage to overcome what is being repaired, all you are doing is wearing out the fuel and repair commodities over time. |