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about outcasts and activity - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: about outcasts and activity (/showthread.php?tid=87847) |
about outcasts and activity - Pavel - 09-21-2012 Not exactly. X buyable only with ship+ID+IFF, e.g. only OSC IDed IFFed players in a Liner, or Yacht, could buy VIPs. about outcasts and activity - Ursus - 09-21-2012 ' Wrote:We had discussion about it on official leaders chat AD, Echo 7-7 states even now it's possible to make certain commodities buyable only with high enough reputation, miner ship/ID/IFF combo's counterpart. For example VIPs buyable only with OSC ID, IFF and in Liner/Yacht.great idea about outcasts and activity - Prysin - 09-21-2012 ' Wrote: no, its more like the old ship buying thing. Remember back in the days, when you couldnt buy a ship without the right ID? I think the is talking about that system about outcasts and activity - Psymple - 09-21-2012 ' Wrote:Oh my God, yes. Bowex are already in the area for a BHG Core supply contract. This is why We are thinking of going for Gateway but never approached Bowex... (not that inRP we would know that Bowex are supplying BHG, well... we might...) So you both have to survive the Nomads and the Corsairs in the Omicrons whilst attempting to kill each other and also getting stuck between the OZ+Order Vs Core's disagreement. This sounds more fun than 1 type 4 gun shetland warz! ' Wrote:The only way to buff factions like Planetform and Cryer, is to give them something exclusive to do. Give PFI Terraforming to do... Perhaps give cryer bases that sell "cloned" nomad remains...? Make them a buy-able commodity from Cambridge research station for very high prices, (10 mil for BS, 90k for GB and 30k for fighters) this would solve the "why the frakk does everyone in the world have nomad remains issue" and give them something to do... Make it so only Cryer can buy/trade them from the base? Hell they must be doing some research on those nomad remains I have been selling them for the last 3 versions... :| ' Wrote:We had discussion about it on official leaders chat AD, Echo 7-7 states even now it's possible to make certain commodities buyable only with high enough reputation, miner ship/ID/IFF combo's counterpart. For example VIPs buyable only with OSC ID, IFF and in Liner/Yacht. Love it. about outcasts and activity - Silver - 09-21-2012 ' Wrote:Not exactly. X buyable only with ship+ID+IFF, e.g. only OSC IDed IFFed players in a Liner, or Yacht, could buy VIPs. I can find two ways to abuse it. Even if you put a end price FLHook in the same way.
Basically the one ship that follows that standard buys the goods, comes out of the planet, drops the goods to the whales or whatever 5K that no one shoots or pirates or whatever, that are waiting. So instead of 3 ships of a faction making a run, creating interactions and so on.. you'll have big arsed trains transporting VIP's. And even if they only make money by selling using the same ship+ID+IFF, they would only need another ship in the end point to do so and make them expected bundles of money that powertraders love much so. ~K. about outcasts and activity - Psymple - 09-21-2012 ' Wrote: So just make it so certain commodities say "may only be transported in liners" and make house laws against carrying them "not in liners"... Oooo or you could make it so they were "perishable" unless carried in liners... you carry them in transports ... they die in transit. People find ways to abuse everything, no matter how water tight you attempt to make a solution people will try get round it. about outcasts and activity - Pavel - 09-21-2012 ' Wrote: To prevent abuse, - such commodities should be impossible to trade in a window ( dunno is it doable, but idea is worth trying), - those goods would perish right after being jettisoned. It case of passenger commodities it even makes sense, people would die in open space immediately. - ban by the rules transferring these "faction goods" to others about outcasts and activity - Silver - 09-22-2012 The perishable thingamabob is an interesting approach. The whole ID restrictions (more work for admins), roleplay laws (dunno if that would stick if it would have to be forced to each house and their players, because you're basically forcing something they might well not want).
Now, being perishable.. It would have to have several rates of degradation or just two. A looooong rate for the ID+Ship+IFF (so able to make the run without worries or time constrictions) and a very fast one that basically would impossibilitate anyone outside the imposed condition to transport it. ~K. about outcasts and activity - Dusty Lens - 09-22-2012 Just a thought: It is problematic to associate a "trade" with "player activity". When the cardamine/slave run was in full swing between Alpha and Penn there wasn't an appreciable spike in persons signing up to be Outcasts. Many of the vessels hauling goods weren't flying an Outcast flag. The people participating in moving goods fell into the exact same category as the bulk majority of persons out there. 1) Unescorted by any representative of the "interested" nation. 2) Almost always alone. 3) In each system for as brief an amount of time as possible. A cardamine trader who is in Omicron Alpha/Sigma 19/Tau 23 for the amount of time to get from one jumphole to the next does not an active Outcast population make. It's just another trader, which falls into the Xoria realm of ensuring that the great cycle continues (the great cycle being the flow of persons in a nice pattern around Sirius to ensure that persons are making a buck while also passing themselves from buffet table to buffet table for the local pirates to nom on and the local law to shoot at said pirates... Usually way too late for the trader but whatever, he's just a catalyst.). Most traders will -not- be Outcasts. Outcasts make for poor traders. Most will be Zoners, or Junkers. Or, hell, IC. Bowex maybe. Whoever can cut down the amount of time they need to spend bloody trading. So, basically. When talking about nation building completely discount traders. Push them out of your head. They're non entities. The most you're going to expect are a couple of message dump posts and some ego at the top of the chain throwing his weight around. The dudes who're making a presence are the military. They're the ones floating around in place. The ones getting a group large enough to go poke someone in the eye. The ones someone else is going to come to poke in the eye. The people you need to login to go out and have some lulz. So don't worry about trade. Stop talking about it. If you really think that the OC need <3 get a Saber and hit the undock button. Get some friends to do the same. The LN don't exist because you can make pretty good money moving Cobalt from Pitts to NL. The Liberty Rogues do. The LN does good shooting the LR. There's a food chain and a pecking order, one in which the OC aren't shy on war targets. There's a billion sassy bastards out there that they can rip up and spit out. Oh man did I ever write this while half asleep. But, man. Guys. Guys. Comon guys. Stop talking about buffing trade. Start talking about undocking and looking for a good time. If you wanna be someone people talk about that's how you're going to need to do it. For goodness sake. about outcasts and activity - Curios - 09-22-2012 Well yn Dusty is right and it was repeated for many many times already in all those "what do with <some faction> activity. All you need is someone who will be willing to invest his time, imagination (some is mandatory to haz) and will be charismatic enough and with ballz and stuff to bring it on. Once faction is on da wheels of fun people will start to jump in, untill that it's a dead space. The current situation is a stone thrown into the current leader's garden the most. Or we can keep pretending it's shipline's, lore's, neighboring faction's fault. |