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Rheinland Arsenal - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Rheinland Arsenal (/showthread.php?tid=87859) |
Rheinland Arsenal - abysswolf - 09-22-2012 ' Wrote:except for the helfire missile launcher. I think it would look pretty sexy for a larger variant of the hellfireand rather a effective anti fighter turret may be with this we could get em approved EDIT GB missile pod changed BB Sec turret added Rheinland Arsenal - SMI-Great.Fox - 09-23-2012 Keep up the good work mate. So far not half bad. Rheinland Arsenal - massdriver - 09-23-2012 better find some other textures to paint or nobody will see your green guns on green rheinland ship's hull panels in addition to camera distance. Rheinland Arsenal - Durandal - 09-23-2012 Modeling: I actually like the missile launchers, those're nice. You can afford to spend a few more polies though, bevel the edges and stuff at least. The cannons look awkward and flimsy as hell. They need some meat to 'em. Example. The texturing is poor overall. The lines of the texture should match the edges of the model as much as possible. You should also texture the missile tubes onto the front of the missile launchers, unless you plan on animating doors onto it, which I'm not sure is possible. Rheinland Arsenal - abysswolf - 09-23-2012 look is not that i dont WANT to do it.. i could actually do something simillar to this or better ![]() the problem is the fps hit.. if anyone could tell me how much poly the guns already have i could do something less "flimsy" |