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[Guide] Player Owned Base - Printable Version

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RE: Discovery Player Base Guide - St.Denis - 11-09-2023

(11-09-2023, 08:08 PM)Lachtraube Wrote: I am a bit confused about the FOW consumtion.

Is it :

1 Crew x 1 Water + 1 Oxygen + 1 Food every 12h
+
1 Scientist x 1 Water + 1 Oxygen + 1 Food every 12h

?

Crew and Scientists require 1 each of FOW every 12 hours.


RE: Discovery Player Base Guide - Trakais - 11-09-2023

1. Are Hyperspace scanners removed (MK 1,2&3) ? Cant seem them on survey module crafting list.
2. What are these 2 new commodities? (Reflective Lattices and Organic Capacitors)? Cant find any info about them not in this thread, not in mining thread too? Are they mineable? Where?


RE: Discovery Player Base Guide - St.Denis - 11-09-2023

(11-09-2023, 09:46 PM)Trakais Wrote: 1. Are Hyperspace scanners removed (MK 1,2&3) ? Cant seem them on survey module list.
2. What are these 2 new commodities? (Reflective Lattices and Organic Capacitors)? Cant find any info about them not in this thread, not in mining thread too? Are they mineable? Where?

1) Yes (for now anyway).
2) Reflective Lattices are made in an Exotic Materials Refinery, using some materials found in the Uncharted Systems. Organic Capacitors are, I think, also found in the Uncharted Systems.


RE: Discovery Player Base Guide - Trakais - 11-09-2023

o....k.. "Uncharted Systems"... and wheres that? somewhere in omicrons? Now im confused.


RE: Discovery Player Base Guide - St.Denis - 11-09-2023

(11-09-2023, 10:17 PM)Trakais Wrote: o....k.. "Uncharted Systems"... and wheres that? somewhere in omicrons? Now im confused.

You will find the entrances to them in Earhart (next to Alaska, have a look at the Nav Map).


RE: Discovery Player Base Guide - TheKusari - 11-15-2023

Sup, everyone.

I have spent the last few days overhauling the Player-Owned Base Guide to be much easier to read.
In addition to this, I have included some details relating to the content added in with Patch 5.0.

Hope you all appreciate the new look for the guide.

May you all find some useful details in there!



RE: Discovery Player Base Guide - rwx - 11-15-2023

(11-15-2023, 11:24 AM)TheKusari Wrote:
Sup, everyone.

I have spent the last few days overhauling the Player-Owned Base Guide to be much easier to read.
In addition to this, I have included some details relating to the content added in with Patch 5.0.

Hope you all appreciate the new look for the guide.

May you all find some useful details in there!

It looks nice indeed and it's well structured.
However, I found a minor mistakes:

REFINERIES & RECIPES https://discoverygc.com/forums/showthread.php?tid=80349&pid=1036642#pid1036642

It says under Diamond Shaping for all but Advanced H-Fuel, the IFF bonuses are:
  • Order +17%
  • Zoners +17%
  • Core +17%
  • AI +17%

If I take the base_recipe_items.cfg Aingar posted on the 31th October in #refinery-feedback it's:

Quote:affiliation_bonus = co_khc_grp, 0.85 ;DHC
affiliation_bonus = gd_im_grp, 0.85 ;IMG
affiliation_bonus = rh_m_grp, 0.85 ;Kruger
affiliation_bonus = fc_rh_grp, 0.85 ;Hessian
So the factions from the Advanced H-Fuel recipe should be listed. However, it's 15%, not 17%?! (This would apply to the other ore refineries as well)

But besides that, good work and it's a great reference book.


RE: Discovery Player Base Guide - Aingar - 11-15-2023

0.85 is the multiplier for the amount of materials used. Which in turn means that you can produce ~17% more of the product out of the same amount of input cargo, since 1/0.85 = ~1.17.


RE: Discovery Player Base Guide - Demonic - 11-15-2023

== REQUEST TO EDIT ==

Part : II

Edit Request :

The guide says:

Base will start with 600,000 hit points when initially deployed
[...]
Maximum Hit Points: 12,000,000


One of these numbers is incorrect (I suspect the 600 000), because I recently deployed a base and it started at 50% HP, not 5% as the guide suggests.


Fixed. ~Karst


RE: Discovery Player Base Guide - rwx - 11-15-2023

(11-15-2023, 12:32 PM)Aingar Wrote: 0.85 is the multiplier for the amount of materials used. Which in turn means that you can produce ~17% more of the product out of the same amount of input cargo, since 1/0.85 = ~1.17.

Of course you are right, but I think it's a bad wording then.
You need 15% less input, but this (the guide) reads as "you get 17% more output"

If I'd have no clue, I would think I get 292 refined materials for 500 input.
Which will not happen, if I only drop 500 ore at the base, because the second production cycle will not start due lack of materials