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[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
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RE: Discovery Player Base Guide - TheKusari - 01-07-2024 Updated Base Guide Every Core level above Core 1 gives you extra 10,000 cargo space. Core 1 = 30,000 Core 2 = 40,000 and so on Specific modules now grant an extra 10,000 storage capacity. Exotic Materials Laboratory Exotic Equipment Fabricator Legitimate Warehouse RE: Discovery Player Base Guide - Karst - 01-10-2024 Updated with the recent ore refining changes (fuel consumption doubled, output doubled) RE: Discovery Player Base Guide - Os_SK - 03-11-2024 (05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: You can also outright stop an ongoing construction: (05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: Later on, if you wish to destroy a constructed module, use this command: I think the description here should be changed, the Build stop command is invalid, and the Destroy command can cancel the module under construction. RE: Discovery Player Base Guide - Gabriel Angelos - 04-10-2024 DSE manufacturing has only one bonus and i.e. for Docking Modules Will there be another manufacturing bonus for DSE Like JD or something else RE: Discovery Player Base Guide - A Magpie - 04-21-2024 Of important note: The rework made POB guns unable to damage hull. An POB rocking defmods with no players to defend it will die at the exact same speed as a POB with no defmods. While the guide states "massive amounts of shield and energy damage", someone at first glance assumes these to be similar to the defense modules of old that damaged shield and hull. Stating the defense modules to not damage hull would make it a lot cleaner. The anti-fighter and anti-GB modules are of the damage type w_stationpulse01 and so their damage is multiplied by 1000. I have already accounted for this in the below table.
RE: Discovery Player Base Guide - TheSauron - 08-25-2024 The recipe for the Scrap Smelter in the guide is wrong. It requires 5000 robotics instead of the 5000 optronics listed here. It also only requires 5000 hull panels. Feel free to refund my 111 credits per unit optronics to BAF|HMS-Holmfirth. RE: Discovery Player Base Guide - Logan - 10-15-2024 Where is Modular Shipyard information? Update please. RE: Discovery Player Base Guide - Lusitano - 10-29-2024 are the commands updated? having problems with docking rights and shop ... something is not working! RE: Discovery Player Base Guide - Skorak - 10-29-2024 They haven't been. These are the new commands: https://discoverygc.com/forums/showthread.php?tid=204607 RE: Discovery Player Base Guide - Lusitano - 10-29-2024 thanks one problem solved but another one continues. if you go to /shop, this is ]what shows ... so ... what i'm ding wrong? i can't make base accept items!!edit: found it!! thanks
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