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Trade Development Blog - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Trade Development Blog (/showthread.php?tid=88081) |
RE: Trade Development Blog - Xoria - 04-13-2017 (04-03-2017, 06:09 AM)Thyrzul Wrote:The "economy" is not really about commodities; it's about routes through geographic regions. Duplicating commodities wouldn't preserve anything especially valuable, and wouldn't mitigate the deleterious effects on Picardy caused by whatever it is you're hinting at that would eliminate trade routes to or from Picardy (there aren't any routes "through" Picardy since it is a dead end). RE: Trade Development Blog - Thyrzul - 04-14-2017 (04-13-2017, 10:38 PM)Xoria Wrote:(04-03-2017, 06:09 AM)Thyrzul Wrote:The "economy" is not really about commodities; it's about routes through geographic regions. Duplicating commodities wouldn't preserve anything especially valuable, and wouldn't mitigate the deleterious effects on Picardy caused by whatever it is you're hinting at that would eliminate trade routes to or from Picardy (there aren't any routes "through" Picardy since it is a dead end). Duplicating commodities would provide alternatives to routes which may or may not suddenly become unavailable to factions being able to access them before whatever it is I'm hinting at. Although if you believe it wouldn't do any good or mitigate any bad, I guess I'll just stop bothering asking questions in this regard.
Another subject: Custom commodities with access restricted to certain IDs are/can be a thing, right? RE: Trade Development Blog - Xoria - 04-19-2017 (04-14-2017, 05:09 PM)Thyrzul Wrote: Another subject:That is really an Admin issue to be dealt with via ID rules (or potentially FLHook, though I've never managed to get anyone to write such a script). The only option I have Development-side is to set a reputation requirement for commodity purchases, and that would apply to the faction owning the base housing a particular commodity dealer. Meaning, it can interfere with a commodity purchase from particular bases; it does not affect allowing or disallowing particular factions or IDs to purchase. It's not an option that is easily or efficiently tailored to meaningful use, and isn't going to be applied to existing commodities except in very special circumstances that I deem advisable as a balance matter. RE: Trade Development Blog - Alex. - 04-19-2017 (04-19-2017, 12:21 AM)Xoria Wrote:(04-14-2017, 05:09 PM)Thyrzul Wrote: Another subject:That is really an Admin issue to be dealt with via ID rules (or potentially FLHook, though I've never managed to get anyone to write such a script). Isn't this the purpose of the GoodItemRestrictions part of playercntl? RE: Trade Development Blog - sindroms - 04-21-2017 We have that ability, yes. Just like FloraGro is only buyable by Planetform and Exotic Entertainers are only buyable by AFC. RE: Trade Development Blog - Backo - 04-21-2017 The man, the legend, the Lyth Wrote:Hi, Lyth here. As per my recent elevation into Leadership, I’ve been exploring potential avenues that could enrich roleplay and activity. After receiving a recent comm from Tanith, I had an idea. RE: Trade Development Blog - Xoria - 04-30-2017 (04-21-2017, 12:42 PM)Bloodl1ke Wrote: [Lots of text about artifacts.]This will be in the next update using the artifact commodity common to Crete. RE: Trade Development Blog - Dogbite10 - 05-13-2017 *Edit* Nevermind, I figured it out. RE: Trade Development Blog - Croft - 07-09-2017 I noticed a slight oddity between the two Planet Kurile bases during my research. The Samura controlled entry point sells H-Fuel but not Alien Organisms while the GMG entry point sells Organisms but not H-Fuel. I'm not certain about the H-Fuel but I believe both should sell the Organisms. Cheers RE: Trade Development Blog - Xoria - 07-22-2017 (07-09-2017, 02:44 PM)Croft Wrote: I noticed a slight oddity between the two Planet Kurile bases during my research.Good catch. |