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Discovery 4.82 Beta features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.82 Beta features, bugs & suggestions (/showthread.php?tid=1919) |
Discovery 4.82 Beta features, bugs & suggestions - pchwang - 01-10-2007 Dab, if you get an inbox.com email account, you can store up to 5GB on their servers. Store the mod in there, and then give Igiss the username and password so he can go in and retrieve it from the storage. Discovery 4.82 Beta features, bugs & suggestions - Nightfall - 01-10-2007 and why not take just the files he changes (compressed about 3.2Megs for my Omicron-85, uncompressed is some 12Megs) instead of sending the whole mod, easier for both. Discovery 4.82 Beta features, bugs & suggestions - Dab - 01-10-2007 ' Wrote:and why not take just the files he changes (compressed about 3.2Megs for my Omicron-85, uncompressed is some 12Megs) instead of sending the whole mod, easier for both. Because my edited files are around 17 MB uncompressed and two systems, along with infocards in the .dlls. I have to copy and paste the DATA, EXE, and .dll file to have it work correctly. I have it uploaded to both my own, and Korrd's gspace accounts. @Koolmo, Quin's idea wouldn't make them too strong. The weapons wouldn't do as much damage, or there wouldn't be as many of them Unfortunately, the only way for this to work that I'm aware of, would require the PD turrets to be computer controlled. That means it would only fire at missiles/torps/fighters of a hostile faction, not molded specifically to your enemies. It might be able to be molded to your rep list, but it would have to be updated constantly to be of effectiveness. Discovery 4.82 Beta features, bugs & suggestions - Nightfall - 01-10-2007 ' Wrote:Because my edited files are around 17 MB uncompressed and two systems, along with infocards in the .dlls. I have to copy and paste the DATA, EXE, and .dll file to have it work correctly. yes, that's what I meant, including the .dll and DATA and EXE, but removing the files you didn't modify in DATA, you zip it then, rename the file to filename.zip.flmod and you got an add-on for the disco that is activating over disco, btw, I succeded making the Arch asteroid and the chunks obsidian, fairly easy:) Discovery 4.82 Beta features, bugs & suggestions - Igiss - 01-10-2007 Ok, thread closed. It's not good that it gets too large, might cause forum DB errors. I'll start a new one. I don't accept submissions of DLL and EXE files. All texts are inserted into dll by me. You'll have to accept it or never submit any files. Everything else... that will be a long read, so I won't reply right now. New thread: http://discoverygc.com/forums/showthread.php?tid=2188 |