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I have a theory I'd like to test. So come here and vote on this poll. - Printable Version

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RE: I have a theory I'd like to test. So come here and vote on this poll. - Tunicle - 08-12-2013

(08-09-2013, 01:52 PM)sindroms Wrote:
(08-09-2013, 01:39 PM)Tunicle Wrote: If you think this level of pedantry differentiates quality of RP then I think there is a serious problem.

Bingo. I made this thread to make sure I am right on two accounts. There will be a followup thread later on, explaining them. I just need to figure out how to correctly formulate the description of these two problems.

Have I missed the follow-up thread?


RE: I have a theory I'd like to test. So come here and vote on this poll. - sindroms - 08-12-2013

Was going to include this in a talkshow thing on skype, but that backfired. Gonna write one up later.


RE: I have a theory I'd like to test. So come here and vote on this poll. - SMGSterlin - 08-12-2013

All three have the same RP, there's just a variation in punctuation and legalities...


RE: I have a theory I'd like to test. So come here and vote on this poll. - Slypher - 08-12-2013

... Which makes more of a difference than many people are willing to admit.

Besides that caps leave a noobish impression on people anyways. (or so I expirienced)


RE: I have a theory I'd like to test. So come here and vote on this poll. - Hone - 08-12-2013

(08-09-2013, 09:08 AM)LordVipex Wrote: However, you shouldn't be doing scanning in battleships or carriers anyway. Maybe in a cruiser if you're trying to block a jumpgate off or smth like that

(08-09-2013, 09:11 AM)Kazinsal Wrote: All three of them are trying to do police work in high-value military capital ships.

Regardless of writing style and grammar, none of them are doin' it right.

(08-09-2013, 09:19 AM)Mercarryn Wrote: Am I the only one that wonders about the fact that three capital ships say more or less the same thing at the same ship? Quite redundant to my mind. Besides what Kazinsal said:
(08-09-2013, 09:11 AM)Kazinsal Wrote: All three of them are trying to do police work in high-value military capital ships.

Regardless of writing style and grammar, none of them are doin' it right.

(08-09-2013, 11:31 AM)Highland Laddie Wrote: I voted Other because none of the 3 should seriously be trying to do police work (scan vessels for cargo) in BS/Carriers.

GB would have been better.

(08-09-2013, 09:34 PM)Cris Wrote: I voted other, as in none of them and was going to type this: "Military warships doing the job of the police, forget gunboats and bombers, bring in the carrier escorted by more warships". Then a few posts later I noticed the LN acting like police thing.

So with that aside I think typing full words ("you" instead o "u"), not using lolspeak or emoticons is enough to be considered good RP in that situation, so 1 and 2 look equally fine to me.


All the guys saying "Navy shouldn't be scanning, thats police work" need to remember this is SPACE. The police may take care of smuggling in little dinky donky village planetside, but space smuggling is definitely the navy's domain as well. Did the hordes of navy NPCs scanning you not tip you off to that?

And all those saying "Scanning shouldnt be done in caps" Enjoy playing mission 2, where the navy puts BATTLESHIPS on every jumpgate to do exactly that. As well as the fact that every stationary battleship scans npcs that come into range and asks their destination.


You guys really need to stop trying to force your own views of how things should be, onto freelancer lore, and RP properly.


RE: I have a theory I'd like to test. So come here and vote on this poll. - Moberg - 08-12-2013

(08-12-2013, 06:29 PM)Hone Wrote: All the guys saying "Navy shouldn't be scanning, thats police work" need to remember this is SPACE. The police may take care of smuggling in little dinky donky village planetside, but space smuggling is definitely the navy's domain as well. Did the hordes of navy NPCs scanning you not tip you off to that?

And all those saying "Scanning shouldnt be done in caps" Enjoy playing mission 2, where the navy puts BATTLESHIPS on every jumpgate to do exactly that. As well as the fact that every stationary battleship scans npcs that come into range and asks their destination.


You guys really need to stop trying to force your own views of how things should be, onto freelancer lore, and RP properly.

You, however, fail to mention the circumstances in which the battleship was used. A Rheinland cruiser was on a diplomatic mission in the system, as such increased security and awareness is advised. Then, said cruiser was destroyed right infront of the capital. At that time, the Navy simply wanted to lock the system down and / or control all ships that go in and out of the system.

On another note, they had information about an important person whose information can be used against smugglers, heading towards New York. The lockdown / control caused by the destruction of the Donau was only beneficial to the entire mission against Sean Ashcroft.

I think permanently using battleships for that who travel around the system the whole time is simply a waste of resources.


RE: I have a theory I'd like to test. So come here and vote on this poll. - Jack_Henderson - 08-12-2013

About the OP:

Interesting result. I wouldn't have expected that adding the name of a person makes such a difference. I guess especially with capships it makes sense to define who speaks. Gonna continue doing that on the ships that don't use the charname anyway.


RE: I have a theory I'd like to test. So come here and vote on this poll. - Ivan - 08-12-2013

I instead believe noone has to know who's speaking from bridge of cap. ship. It's just waste of time to write that name down, while it shouldn't really affect anything. After all, just mention it 1 time ("Hi, this is commander Roger Johnson") and it's enough. Or you want to leak out internal ship comms to system channels? (Bobby: Hey, guys, I forgot a book on one of engine decks, could you bring it to me?" Captain: "WUT" Jack: "Okie, pal, will do in a minute" Second ship: "WUT") That's great RP, maybe, but it's not really logical.


RE: I have a theory I'd like to test. So come here and vote on this poll. - Hone - 08-12-2013

(08-12-2013, 07:28 PM)LordVipex Wrote: You, however, fail to mention the circumstances in which the battleship was used. A Rheinland cruiser was on a diplomatic mission in the system, as such increased security and awareness is advised. Then, said cruiser was destroyed right infront of the capital. At that time, the Navy simply wanted to lock the system down and / or control all ships that go in and out of the system.

On another note, they had information about an important person whose information can be used against smugglers, heading towards New York. The lockdown / control caused by the destruction of the Donau was only beneficial to the entire mission against Sean Ashcroft.

I think permanently using battleships for that who travel around the system the whole time is simply a waste of resources.

Yes, they used multiple Battleships to catch one smuggling op. Which is why its a perfect example of what we're talking about here. Also 1 rhienland cruiser? A Whole Rheinland fleet fights in liberty practically every day on disco, if you want to talk about lockdown needs.

Add to that the BS NPC patrols that fly around the system and theres simply no logic to the player BS's doing the same being "a waste of resources".


RE: I have a theory I'd like to test. So come here and vote on this poll. - SMGSterlin - 08-12-2013

(08-12-2013, 08:31 PM)Hone Wrote: Yes, they used multiple Battleships to catch one smuggling op. Which is why its a perfect example of what we're talking about here.

Wrong.

The battleships you speak of were STATIONED where they were because of the Donaugh being blown up. They were put there as extra security on the borders, not because of a smuggling op.

The Navy didn't send a fleet of dreadnoughts after one smuggling op.


EDIT: Actually, quite to the contrary, you play as the people who ARE sent to deal with the smuggling op, which are you, in a fighter, and King, in a fighter.