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Etherium Procurer - Ship concept (Modellers wanted) - Printable Version

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+----- Thread: Etherium Procurer - Ship concept (Modellers wanted) (/showthread.php?tid=114315)

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RE: Etherium Procurer - Ship concept (Modellers wanted) - lIceColon - 05-22-2014

BUUUGGGGSSS!!!!! That is gonna obviously be their nickname. I like it already.


RE: Etherium Procurer - Ship concept (Modellers wanted) - Unlucky_Soul - 11-24-2014

Well its been a long time but i think i should add some things i have been doing since the last model submission.

Etherium Freighter (Keeping the BUG theme in mind Smile )

https://p3d.in/2abLa


RE: Etherium Procurer - Ship concept (Modellers wanted) - Alley - 11-24-2014

I don't see you guys on the list of factions asking for official faction status. Am I wrong ?


RE: Etherium Procurer - Ship concept (Modellers wanted) - Unlucky_Soul - 11-24-2014

We're working on reviving it,then unto officialdom if possible Smile


RE: Etherium Procurer - Ship concept (Modellers wanted) - Alley - 11-24-2014

Okay. Just to let you know this can't be integrated (if approved) until you are official.


RE: Etherium Procurer - Ship concept (Modellers wanted) - Unlucky_Soul - 11-24-2014

Yes i am aware of that. No harm in posting stuff i guess Smile


RE: Etherium Procurer - Ship concept (Modellers wanted) - Alley - 11-24-2014

(11-24-2014, 06:47 PM)Unlucky_Soul Wrote: Yes i am aware of that. No harm in posting stuff i guess Smile

Nope, none at all !

Also as someone asked pages ago:

snubs should be around 5k poly, transports/gb around 8k/10k, cruisers/battleships really big maximum 20/25k.

It's encouraged to not top these limits, but if you really need to detail it a lot that's the max you should go for and especially to use these extra polygons in parts that matter and not throw half of the polycount in a part hidden under some wings nobody ever see.


RE: Etherium Procurer - Ship concept (Modellers wanted) - Cælumaresh - 11-24-2014

I have only one word to describe this new ship.

Its BUGTASTIC!


RE: Etherium Procurer - Ship concept (Modellers wanted) - Shaggy - 11-24-2014

These ships are perfect, am looking forward to seeing them in game and even getting the chance to fly them, on official dom and getting this amazing faction back.


RE: Etherium Procurer - Ship concept (Modellers wanted) - Unlucky_Soul - 11-25-2014

(11-24-2014, 07:27 PM)Alley Wrote:
(11-24-2014, 06:47 PM)Unlucky_Soul Wrote: Yes i am aware of that. No harm in posting stuff i guess Smile

Nope, none at all !

Also as someone asked pages ago:

snubs should be around 5k poly, transports/gb around 8k/10k, cruisers/battleships really big maximum 20/25k.

It's encouraged to not top these limits, but if you really need to detail it a lot that's the max you should go for and especially to use these extra polygons in parts that matter and not throw half of the polycount in a part hidden under some wings nobody ever see.

Thanks for the numbers. If needed will remake from scratch and post the polycount along with the model