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User Command Wish List - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: User Command Wish List (/showthread.php?tid=11580) |
User Command Wish List - triple88a - 06-24-2009 that is a good idea, i wish you could specify which rep you want to drop. For me, i do tons of corsair missions killing bounty hunters. The outcasts are also enemies with the bountyhunters so i got the outcasts at full rep.... I'm a corsair with full green rep for the outcasts... whats up with that? /droprep Outcasts /droprep BountyHunters Due to rp, i'm not suppose to go alone to fix my rep with the ship i'm flying... User Command Wish List - chovynz - 06-26-2009 Well, this is not a user command but more FLhook related. But I didnt know where to put this one. We all know that Jump holes are ... "unsafe" right? Ageria do not reccomend using a jump hole as... things might happen. Anyway... I think an awesome addition to the game would be this piece of FLHook majikery. How about 1 in every 1000 Jumps, a message comes up to the affected jumper... "Nav computer reports an anomaly with this jump hole." This message comes up after they have docked with the hole and are on their way. Then one of a number of possibilities happens.
User Command Wish List - Ximen_Benitez - 06-26-2009 Ok, the above idea is epic. I SO agree. That would be amazing. Now I dunno if this would help, or ruin roleplay... but maybe... During the first twenty minutes of a characters gameplay, he could use the command: /teleport [system] This would help in setting up... but it may also destroy the RP. It could probably only be used once. Then again it may be possible... but.. meh. User Command Wish List - atlantis2112 - 06-26-2009 /autobuy <#> missiles <on/off> No idea how annoying it accidentally having this command on and I buy 70 Novas, 70 Sidewinders, 70 Cannonballs.. User Command Wish List - Cannon - 06-26-2009 A related idea for jump holes could be that big ships take damage (more damage) than little ships. I think I remember FL canon saying that this is true. It'd also provide motivation to use little freighters as they would be cheaper to run through jump holes...less damage = more profit per unit. Just a thought... The other thing is that is would be easy to implement. User Command Wish List - chovynz - 06-26-2009 ' Wrote:A related idea for jump holes could be that big ships take damage (more damage) than little ships. I think I remember FL canon saying that this is true. It'd also provide motivation to use little freighters as they would be cheaper to run through jump holes...less damage = more profit per unit. Just a thought...Remember that pirates/unlawfuls have to use jumpholes all the time (especially border workds ones), so we don't want the damage to happen everytime. Just occasionally, and you never know when or where it'll hit or to whom. User Command Wish List - farmerman - 06-26-2009 ' Wrote:Remember that pirates/unlawfuls have to use jumpholes all the time (especially border workds ones), so we don't want the damage to happen everytime. Just occasionally, and you never know when or where it'll hit or to whom. Perhaps some holes could also be more stable than others? (Or rather, some more unstable, with the stabler ones being the normal variety. Not sure which'd be best.) For instance, the Magellan-Leeds hole goes a big distance - that could make it much less stable. This could allow for the more pirate-centric holes to not have has many issues as the ones everyone might use primarily. Or it could be per system perhaps? Give each system a constant for problems, and then whenever anyone jumps from that system, have the chances for problems be x in 1000, or whatnot. Or maybe have it based on the number of jumpholes in the system (they might interfere with each other gravitationally), and then have variation based on the above? User Command Wish List - Guest - 06-26-2009 Cannon, there was that small idea for processing one type of good into other, better goods. For example you mine 1000 units of X You go to a base and buy 10 units of Y to process 1000 units of X into 500 units of Z with 10 units of hazardous units A. Mine X, go to a smelter to buy Y, sell the X on a base that needs it and dump the A at ALG or other bases. The command would disable the ships engines (cruise and thrust and manuvering) and would drain the power. Depending on what you process and what you use to process and how much you process calculates the time and resources needed. And dont yell EVE clone, there should be more in depth use for IMG ships. User Command Wish List - chovynz - 06-26-2009 ' Wrote:Cannon, there was that small idea for processing one type of good into other, better goods.Thats a good idea actually. Sort like a um... yeah. It truely is a MMORP command. It would be good to be able to make multiple things too, i.e. Silver ore could make a number of things, maybe. /smelter gold/silver/boron/scrap?/ User Command Wish List - Cannon - 06-26-2009 Thinking about the manufacturing stuff really hard...which reminds me, I need a modeller for manufacturing modules. |