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Community Tutorial: Why would you want to fly a ---------- ID? - Printable Version

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RE: Community Tutorial: Why would you want to fly a ---------- ID? - Euca - 07-01-2014

Blood Dragon ID
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To say that you are a Blood Dragon is to bind you to the laws of the old ways that Kusari once operated by. You have a distinct hate towards Samura, the very corporation that over threw your beloved dynasty. You're a ronin among ronin, your allies are limited and your options scarce. You have to be efficient in mind and body to be a Blood Dragon.

The RP concept behind Blood Dragons (hereby known as Dragons) is that you are a descendant from the Hideyoshi Guard, you are the blood of his personal guard and his family. You're usually seen as an outcast by most factions, beside your loyal companions the GC. You also have to tolerate the actual Outcasts in Kusari while they are fending off the Corsairs and their allies. Another thing, Dragons hate the Hogosha and anyone that is allied with them. They are considered the plague of Kusari. Never forget that.

Dragons are also unique in being one of the Order's allies from the Nomad War. Although relations have been strained with the decreased activity in Tohoku, the Order and Dragons always have pleasurable encounters. Dragons have also been known to talk with their Rheinland counterparts, the Bundschuh. Secretly, the Dragons are allied with the GMG, whom provide them with necessary supplies.

PvP wise, you can attack anyone within your ZoI, which is fairly unique by covering Kusari, systems bordering Kusari and Lyonnais. You can ask any transport for cargo or credits, regardless of identification. And if they don't do as you say? You can kill them! Simple! You have access to Dragon technology and the 9(in)famous Katana, alongside GC, GMG and Lawful tech. You can use Order technology, but at a painful 75%.

The ID is quite a high standard with a challenging RP style and a hardcore PvP side. Enjoy every moment of being a Blood Dragon as every moment is worth it!

~Wulverine

Gallic Junker ID
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Where there is scrap, there is Junkers and trust me, Gallia is -full- of scrap. The Gallic Junkers are the Gallic counterpart of the Junkers that operate differently and separately from the Junkers we see floating in Sirius. They've taken a step back from unlawful actions in the past and took on intelligence as a way to gather reputation and cash from the Gallic Government. However, at Reunion (where Gallia and Sirius met), the Gallic Junkers were revealed and nearly instantly hated by everyone that didn't oppose the Gallic Crown. Since then, Gallic Junkers have been stepping up their smuggling activity, for reasons that are left for you to decide. On the other end of the Gallic Junker spectrum, however, many Gallic Junkers have taken up privateering for the Crown as a profession.

RP wise, this ID offers a spectrum of opportunity. You can chat up the Corsairs or Outcasts for some illegal goods to smuggle, so long as you plainly state your intentions (which are left for you to decide: To covertly take down the Gallic Crown for the profit? To get rich? To assist potential allies in anyway possible?). Or you can take an extreme and offer your ship for the Crown and privateer in Bretonia for the Gallic Crown in fancy Gallic Lawful Tech. Naturally, you never really loose your Junker roots either so you can always take on scrapping as a profession too.

PvP wise, you can attack any ship within your ZoI, except Gallics and Transports (GJ ZoI: Gallia, Gallic Borderworlds, Bretonia and the Taus), but you can make demands from Transports and attack them if they don't want to obey your every word. However, you can't ally with anyone except Gallic Lawfuls, so if you're interested in keeping a Quasi-Lawful stance, stay out of the Navy's business.

While being somewhat choked in the PvP side, the Gallic Junker ID offers a 'create your own' style of RP. Just so long as you're not allied with Outcasts against the Navy, that is.

~Wulverine

Bundschuh ID
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From first sight, this ID seems to be contradictory. You're against the Government, but you can assist them? You hate foreign intervention, but you can ally with the Liberty Navy? It all seems quite confusing at first, but all you need is a strong understanding of who the Bundschuh are.

The Bundschuh are revolutionaries, but not your typical kind. They're an exiled political party that was the opposing force of the current Rheinland Government, the Bundesrepublik. This leaves the faction open to a wide spectrum of ideas. With "politicians that camp the trade lanes to hand out propaganda to passerbys" being one end and "extreme para-military activists that will end any who support the Bundesrepublik". It's totally crazy.

What is usually forgotten with the Bunschuh, is that they're for the greater good of Rheinland, not for the opposition of the Military and its assets. Example, if you find yourself facing a Corsair invasion, you are allowed to ally with the Military and Police to fend off the invaders. In this case, the greater good is repelling the Corsair infection. Or, you may find yourself in New Hampshire and end up assisting the Liberty Navy against the Rheinland Military, in this case, the greater good is weakening the Military for the Bundschuh. In every PvP situation, you have to think about the greater good of Rheinland.

Going deeper into the PvP, if there is an unlawful faction in Rheinland or the Omegas, the Bundschuh will most likely have access to their technology (except Unioners and Corsairs). LWB, Red Hessians and Coalition all have a connection of which the Bundschuh benefit the most from. While each generation of Bundschuh factions have mixed feelings about using this range of technology, it's totally up to you for your choice of ships, weapons and other assorted goodies. Your main targets are Corsairs, Unioners and the Military, while you can also attack any corporation in your ZoI. But if that corporate employee is riding the seat of a transport, you have to make a demand before you can offer the chance of death. Ask for their cargo, credits or loyalty and kill them if they don't comply.

The Bundschuh offers a spectrum of opportunities from peaceful politician to radical rebel. The RP and PvP standards are quite high and the tech usage is abundant. ~Wulverine



RE: Community Tutorial: Why would you want to fly a ---------- ID? - Jansen - 07-01-2014

Code:
Have a look here for more insights into the LWBs history http://discoverygc.com/forums/showthread.php?tid=87406&pid=1235496&highlight=Landwirtrechtbewegung#pid1235496

Ever wanted to be an ANGRY FARMER in space? Then this is the ID for you. The Landwirtrechtbewegung does not only have an awesome name, it also is a great faction. The faction consists of farmers that got nearly everything they had on the planet Stuttgart taken away by Synth Foods, which received help from the Rheinland government. This offers a huge variety of different characters with different backgrounds and also allows for quite a few not so serious types, you could for example play a pacifist melon farmer that just tries to sell melons, or an ex-Military pilot that just likes the idea behind the LWB.
The LWB does not really like hitting on civilan targets, but wont be afraid to do so if its necessary. Their main targets are Synth Foods transports and employees as well as the Rheinland law enforcers. Due to their alliance with the Coalition, the Red Hessians, Unioners and even the Bundschuh, the LWB definitely dislikes Corsairs as well (they eat humans instead of fresh vegetables and all that).
Another interesting thing about the LWB is the existence of Blue Jillies, which are an LWB commodity. They sell pretty good in a few places, so you could even trade as LWB pilot.
The LWB also has their own shipline which includes a Fighter and a Bomber (commonly called tractors), both with pretty cool looks, and they can fly Transports, Gunboats and even Cruisers, giving them access to pretty much every ship class they will ever need. However the fact that the LWB ID allows Cruiser should not result in them being used to pirate, the LWB is a small faction, so it shouldn’t have access to many Cruisers and definitely shouldn’t use them for anything but defensive purposes.
I would suggest you to try a Humpback, they are great and you usually will have some nice RP encounters in them.
-Jansen

Code:
Have a look here for deeper insights into the Unioner RP http://discoverygc.com/forums/showthread.php?tid=87697

The Unioners are simply put the hardcore terrorists in Rheinland, they started as a workers movement, trying to take revenge at Republican shipping for firing quite a bunch of them. But those noble goals have been lost long ago. Nowadays Unioner life is about making the biggest profit while causing the most trouble possible. This is the most brutal of the Rheinland unlawful groups.
The Unioners are allied with the LWB and the Liberty Rogues, and on very friendly terms with the Corsairs. They have been stepping away from the other Rheinland unlawfuls, which puts them on neutral to unfriendly terms with the Red Hessians and quite hostile terms with the Bundschuh (who needs stupid talking politicans anyways?). This constellation allows the Unioners to have access to a lot of good smuggling routes, such as the artifact trade, the Blood Diamond trade and even the dealing with Blue Jillies, their alliance with the Liberty Rogues gives them access to docking points in Liberty, most with pretty good prices to sell your cargo.
You should however make sure that you don’t encounter a Corsair while trading Blood Diamonds or a Hessian while carrying Artifacts, that wont end too well for you.
If trading is not your thing, then just rob whatever you can, as Unioner you don’t really care as long as it pays and doesn’t anger your allies. If it’s a Republican ship you could for sure let it suffer a bit more than usual. Unioners also have a rather large ZOI, which includes Rheinland and the bordering systems as well as Texas, so you could also make the Military factions pay for ruining your great smuggling routes in Bering and Hudson with their stupid war. Another thing you should remember is that Unioners dont really like other pirates in their space, they are bad for business, so you might want to get rid of them.
The Unioners have access to all ship classes except Battleships, so they offer quite a lot of choices in that direction. Take what you need and cause some trouble.
-Jansen



RE: Community Tutorial: Why would you want to fly a ---------- ID? - sindroms - 07-04-2014

First post updated!


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Euca - 07-04-2014

Interspace ID (since no official member has posted it Big Grin )
Code:
Credits make the world go round, said credits also need to be monopolized, stored, insured and so forth. Your job as an Interspace Employee will always have something to do with credits. Be it freighter pilot, security guard, transport leader or large scale investor, Interspace has a huge deal with credits.

Every ship you use can be linked back to credits, be it their protection, monopolization or accumulation. PvP seekers can Roleplay as a security officer sent out to protect Interspace assets (this case, the protection of credits). Money hungry players can roleplay a transport leader who is out to lockdown Interspace footholds in certain markets (this time, the monopolization of credits). Alternative players can roleplay as Interspace funded explorers, Interspace Investors, Interspace Bankers, even journalists, financial consultants, lawyers and independent traders who's bank is Interspace itself.

PvP wise, it's a standard Liberty Corporation, with a range of ships available to them. Lane Hackers are available for active hunting and factions considered at war with Liberty are also shootable (this is Gallic and Rheinlandic factions). You can't ally with any unlawfuls, except the Red Hessians and GC and only in attacking other criminals.

Technology is quite vast. 90% on Bretonia, Kusari, Liberty and Bounty Hunter Ships. That's right. Bounty Hunter. Take up arms as a hired guard and have fun!

Another case of RP over PvP, the Interspace ID offers a large amount of RP fun, while you can actively hunt Lane Hackers and defend Liberty against the factions that are at war with the nation. It's fun, only way it can be put.



RE: Community Tutorial: Why would you want to fly a ---------- ID? - Sabru - 07-04-2014

might try writing something for the coalition ID.

here it is:

Coalition ID
Code:
The Coalition ID allows for a wide variety of RP to be done, and not all PVP related. With access to Gunboats and transports up to 4300 cargo space, there is decent ship usage for your needs.

The Coalition ID allows you to attack any ship belonging to any house police or military. It also allows you to demand quite a few items from ships, which provides for some quasi-piratical RP against some unlawful groups and any who help them.
The cargo you can demand are:
- Slaves
- Cardamine
- Liquid Cardamine
- Artifacts
- Nox
- Hypnotainment bands
- Nomad remains and equipment
This allowance combined with an unlimited ZOI means you will always have something to do in every corner of sirius.

You could also play the role of a transport captain hauling goods to benefit the coalition as a whole though this is fairly limited.

The only major downside to this ID is the repsheet in respect to places you can dock. If you operate outside the Omegas (and adjacent systems) you will mostly rely on zoner bases for safe docking places to dock. Operating in Kusari and Gallia is particularly hazardous as zoner bases arent present in either house.
-Sabre



RE: Community Tutorial: Why would you want to fly a ---------- ID? - Jansen - 07-11-2014

Updated and made a bit more pretty (Spoilers are cool).


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Karst - 07-11-2014

Code:
ALG Waste Disposal
Although some people assume otherwise when looking at the name, ALG is about much more than waste disposal!

ALG is one of the less conservative, less house-tied corps forming a shipping-mining-industry triangle of sorts with Gateway and the IMG.
Indeed, the IMG are ALG's closest partner and they can often be seen mining and shipping together.
Aside from that, they're the perfect corporation for someone who just wants to take various industrial goods around Sirius (and Gallia). Wuppertal refinery is the best sell point in the game for most of Gallia's exports, perfect if you're into flying very long, but profitable runs.
Unlike other Rheinland corporations, they can also go to Liberty, albeit with severe restrictions.

Because of all this, pvp obviously doesn't play a major role, but they do have sizable
defensive wings that see action against convoy attackers and such (and in a short lived turf war with DSE).

The other main business they're involved in is scrap collecting / resmelting, getting the same bonus as Junkers and a marginally lower one on premium scrap.
So if you want to collect scrap without the suspicion Junkers are often faced with (and the ability to fly larger transports), ALG is the right faction for you.

Finally, they're the only corporation that has their very own ship, and it's an amazing one at that - the best compromise of high cargo, survivability and defenses on the market, plus the ability to mine scrap metal.



RE: Community Tutorial: Why would you want to fly a ---------- ID? - Highland Laddie - 07-11-2014

Small correction: the BMM description states that you can attack/pirate Gateway vessels, but I don't believe this is the case. I think you may be able to pirate against IMG or Kruger, but the inter-Bretonian piracy only exists between Gateway and Bowex.


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Euca - 07-12-2014

(07-11-2014, 02:46 PM)Highland Laddie Wrote: Small correction: the BMM description states that you can attack/pirate Gateway vessels, but I don't believe this is the case. I think you may be able to pirate against IMG or Kruger, but the inter-Bretonian piracy only exists between Gateway and Bowex.

Yeah, just re-read the ID and found out this is the case. If this could be corrected, that'd be great.


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Sath - 07-19-2014

Anyone do something for the Hogs? I would be interested in setting up a Hogosha character, if it is interesting at all. So, anyone? <.<