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Salvager and Raba regen counts: too high? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Salvager and Raba regen counts: too high? (/showthread.php?tid=120885) |
RE: Salvager and Raba regen counts: too high? - SnakThree - 09-22-2014 (09-21-2014, 07:15 PM)John Wildkins Wrote: it's almost like the ship was designed to survive Bullcrap detected. EDIT: And what Haste explained properly. RE: Salvager and Raba regen counts: too high? - Jansen - 09-23-2014 (09-22-2014, 04:55 PM)Haste Wrote: Soloing a CAU8 Salvager that's thrusting towards a docking location while turretsteering competently and firing at you simultaneously - while you're in a bomber - has to be one hell of a feat. Im not sure how that would be different for any of the bigger transports to be honest, especially the armored ones around 4k are no fun to kill. I really fail to see why we even need this discussion, there isnt anything wrong with the Salvager or Raba. RE: Salvager and Raba regen counts: too high? - SnakThree - 09-23-2014 (09-23-2014, 06:11 AM)Jansen Wrote:(09-22-2014, 04:55 PM)Haste Wrote: Soloing a CAU8 Salvager that's thrusting towards a docking location while turretsteering competently and firing at you simultaneously - while you're in a bomber - has to be one hell of a feat. Those can be Nova'd, thrust slower ans don't have gunboat turrets. RE: Salvager and Raba regen counts: too high? - pillow - 09-23-2014 (09-21-2014, 07:15 PM)John Wildkins Wrote: it's almost like the ship was designed to survive hax That guy you 'soloed' was either flying without a thruster or that CAU 8 was un-mounted. Or was a simple AU8. It's simply impossible to kill a Salvager in a lone bomber. Especially with a CAU 8. That is, if the pilot of the Salvager isn't A.F.K. What Haste said times two. RE: Salvager and Raba regen counts: too high? - Sath - 09-23-2014 (09-23-2014, 06:14 PM)Freedom Phantom Wrote: ....or that CAU 8 was un-mounted.....
RE: Salvager and Raba regen counts: too high? - Redon - 09-23-2014 (09-21-2014, 01:33 PM)Snake Wrote: By calling the Salvager a "Frigate" you are actually showing signs of this Class inside the Game. (09-21-2014, 05:27 PM)Snake Wrote:(09-21-2014, 01:41 PM)MÃmir Wrote: it has gunboat guns and powercore, maybe that's the "frigate" trait? Why does "frigate" have to do with regens?It's survivability Frigate > Corvette > Gunboat Alright, so if we were to give it the cargo space of a gunboat or cruiser, are you still going to argue for that distinction then? RE: Salvager and Raba regen counts: too high? - Highland Laddie - 09-23-2014 Quote:I'd say lower the repairs to 500 and that might be a good start. Quote:I'd say 400 would be more balanced, given their current stats. Quote:I think 450/500 is enough. The Salvager has 160k armor after all. Quote:400-500 is a lot more reasonable. Okay! 475 it is!
RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-25-2014 Any more thoughts? Can we get Dev input? RE: Salvager and Raba regen counts: too high? - R.I.P. - 09-25-2014 So lame when so many lose a fight they get on here and cry to get it changed, stuff like this drives people away and may cause me to leave. RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-25-2014 I fly Salvagers myself, there's no question of losing fights or crying ![]() I've just seen things from both sides of the encounter, and I feel the salvager has too many regens given it's current stats. |