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2014's Survey - Printable Version

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RE: 2014's Survey - Chucc - 11-26-2014

Answered survey.

I'm surprised and not to see so few old players around still. Where have all my people gone? What have you done with them? I'll get you for this.


RE: 2014's Survey - Vogel - 11-26-2014

I responded.

I gave a lot of "No's" that had no room for explanation. This is primarily because I see certain things as a diversion of effort that could be used more productively. Deployable battleships, for example, would be better served by various defensive options for POBs. Unless player-flown battleships are treated identically, which is to say they can be destroyed "for good," it doesn't make enough sense to drop them around. Besides, don't we want players flying instead of pointing to their NPC minions?


RE: 2014's Survey - Technogeist - 11-26-2014

To be honest I think we need cheap but easy to kill outposts to be used as staging grounds and defensive positions in fights. move the front lines around in systems like Magellan and Texas/Bering etc, but not weak enough for a random cap8 guy to come along as its being built and ruin it. that would make things interesting I think.


RE: 2014's Survey - tothebonezone - 11-26-2014

Answered.

Doubt my suggestion is worth anything


RE: 2014's Survey - tothebonezone - 11-26-2014

Double posting.

(11-25-2014, 09:33 AM)VincentX Wrote: Have you guys even bothered to find out _anything_ about Star Citizen?

Star Citizen will be Freelancer on steroids, even if they manage to produce only half of what they promise.

The issue with promises is that, they're only promises, and developers are very keen on not keeping any promises.

On top of that, Roberts keeps releasing new packs and ships for exorbitant prices going GIVE ME YOUR SHEKELS and holding out his hands with a dozen gold rings around his fingers.

The modules look okay, but I've seen nothing of the real core of the gameplay, and I will continue remaining doubtful of the game until it's been out, played, and reviewed by people who aren't buying in to the hype to try and avoid buyers remorse for their $5,000 ship pack DLC they bought.


RE: 2014's Survey - SnakeLancerHaven - 12-16-2014

Nice, as always, Discovery in Star Citizen would be an awesome idea, as I always said. Currently the game itself has around 350'000 Players, if not more I don't remember, just having 10'000 of them inside Discovery Mod would be awesome enough. Therefor, there are also NPCs so np np.

As for stationary Battleships, I've always discussed this with a friend of mine and it would indeed be awesome!

I've left various of stuff, hope you guys realy consider reading it. Thanks for your time.


RE: 2014's Survey - Kauket - 12-16-2014

Filled it out, enjoy going through my walls of text Tongue

And ehh Star Citizen... Not everyone has a super computer to run it, plus the UI looks complex and a bit annoying



RE: 2014's Survey - Sciamach - 12-16-2014

Submitted.
When the time comes, please note the following: I WILL NOT BE SILENCED


Also: not so sure on the whole Star Citizen thing...

I'm keeping a safe distance from the game myself, avoiding spending any money on it, as a precaution measure I've started using whenever a game starts to look overhyped or too-good to be true.


RE: 2014's Survey - pitockm - 12-16-2014

anyways. How Trading factions would be able to use a Battleship inrp as a HQ ?

i say keep it for non-trade factions. But in Return. add MORE armor or reduce the repair costs and amounts for trading factions. PLox!


RE: 2014's Survey - Hidamari - 12-18-2014

(11-22-2014, 06:25 PM)Omicega Wrote: Change the last question to be about Elite: Dangerous rather than trashy 2018 vaporware and we might have a deal.

In any case, answered.

And it now comes to light that infact Elite Dangerous is bad.