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Police in capital ships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Police in capital ships (/showthread.php?tid=12478) |
Police in capital ships - Colonel.Tigh - 10-28-2008 How sorry can a Pirate Player be ?? Crying, uhh Navy Cruisers make pirating so difficult. Well yes, you Pirates got Gunboats, you kill Transport, they can do nothing about it. Than there are the Millitarys, they got Battleships, they zapp your Gunboats to protect the Transports. Traders must escape the Pirates, Pirats must escape the Navy, thats how it should be !! Simply get rid of all those Pirate and Terrorist Cruisers and Battleships. We got 4 Navys, enough big Guns for my tast, maybe one big ship for Outcasts and Crosairs (they are somwhat major Powers too). Alle other Factions should stay with fighters, bombers and gunboats. And ups...no Capship spamming anymore. Police in capital ships - Jihadjoe - 10-28-2008 ' Wrote:How does restricting or reducing cap ships improve RP specifically? This thread was about the police in capships. You don't see the cops pull up in a tank when they're busting someone on the street. Police in capital ships - Linkus - 10-28-2008 Obviously you have never been to Tankestan.
Police in capital ships - Camtheman Of Freelancer4Ever - 10-28-2008 I saw a RHIENLAND BATTLESHIP character by the name of [ALC]Prometheus, he had a police tag... ... ... ... Police in capital ships - n00bl3t - 10-28-2008 ' Wrote:As far as I know there are no capships in LPI. I must have missed this.:lol: Edit: ' Wrote:I saw a RHIENLAND BATTLESHIP character by the name of [ALC]Prometheus, he had a police tag... Is that your ship? If not, please remove the name, and address the RM feedback thread for comments leveled at them. Edit 2: ' Wrote:The problem is independent characters that just grab a capital ship without prior permission or roleplay. Noted. Police in capital ships - Rudo - 10-28-2008 The problem is independent characters that just grab a capital ship without prior permission or roleplay. No prior permission or informing in advance is very destabilizing, but it can be compensated with roleplay. Independent caps created without permission and played without roleplay just ruin everything. EDIT: quoted me before I clarified it, argh :P |