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Kamome II. Done on June 6th 2020 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Kamome II. Done on June 6th 2020 (/showthread.php?tid=131990) |
RE: Kamome MkII. WIP, Sat - 7AlphaOne1 - 11-04-2017 Out of curiosity, is the size going to remain close about the same (adding of a few parts) or is there a possibility of the Kamome II being scaled up to sizes comparable to the hege, sort of balancing the mining vessel sizes? RE: Kamome MkII. WIP, Sat - Swallow - 11-04-2017 Dunno. RE: Kamome MkII. WIP, Sat - Vulkhard Muller - 11-05-2017 (11-04-2017, 04:36 PM)seven-alpha-one-one Wrote: Out of curiosity, is the size going to remain close about the same (adding of a few parts) or is there a possibility of the Kamome II being scaled up to sizes comparable to the hege, sort of balancing the mining vessel sizes? I sincerely hope not, the hege is absolutely atrocious and needs a new model stat. If anything this needs to be on par with the Behemoth and sit at a comfortable 3k cargo, and all mining factions should have a ship around 3k cargo But that is my unpopular opinion RE: Kamome MkII. WIP - Swallow - 04-09-2019 http://p3d.in/k8ARt - 1.1.2 UVing RE: Kamome MkII. WIP - Skorak - 04-09-2019 The bottom texture looks very odd. RE: Kamome MkII. WIP - Swallow - 04-09-2019 They are not done yet. RE: Kamome MkII. WIP - Durandal - 04-10-2019 This could really use a little bit of color contrast somewhere, anywhere. The Bishamon suffers from the same problem. I made it a point to use gray, black, warning stripes, and red/blue port/starboard lights on the Benzaiten, to mix things up a little. A ship this large in what is effectively only one color across the entire mesh is going to be a little bit of an eyesore in my opinion. I'm not saying you need to go crazy on mixing it up, just enough so that it's pleasant on the eye. RE: Kamome MkII. WIP - Swallow - 04-10-2019 Well, it actually takes whatever ambient lighting is out there on itself, so it is not entirely white. I can tweak GMG textures tho, which will affect both this and Bishamon. Probably that'll be making one of the textures more gray. RE: Kamome MkII. WIP - sindroms - 04-10-2019 This would make for a neat kus civ 3,6ker. GMG would require something with a bit more...tanks. For gas. RE: Kamome MkII. WIP - Dark.Star - 04-10-2019 this looks lit |