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Just a sugestion about Jump Drives - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Just a sugestion about Jump Drives (/showthread.php?tid=133118) |
RE: Just a sugestion about Jump Drives - Titan* - 11-21-2015 (11-21-2015, 02:38 PM)Wesker Wrote:(11-21-2015, 02:34 PM)Nyx Wrote:(11-21-2015, 01:58 PM)Titan Wrote:(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped. Meh they cant understand people likes to get blue in easy way. RE: Just a sugestion about Jump Drives - Kauket - 11-21-2015 (11-21-2015, 02:38 PM)Wesker Wrote:(11-21-2015, 02:34 PM)Nyx Wrote:(11-21-2015, 01:58 PM)Titan Wrote:(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped. Yes because it's so hard to get another capital ship to be alone in the front? Oh - and Wesker, you and I should know the times, even when outnumbered, cloaks were essential to winning the fight, especially during the times where the enemy had more cap ships versus our minority. Tactics. Split them up. It's their fault if they split up. Remember, if they decloak, and if you had competent players and escorts, they're effectively permadecloaked once they're out of it. It's a tool. Learn how to use it. RE: Just a sugestion about Jump Drives - Shiki - 11-21-2015 I'm going to agree with Nyx, cloak can be stoped with diruptor and you can counter it in some way just spaming CDs. In the case of jumpdrives there is no way to stop it and it's just kills any motivation to fight, actually. So jumpdrives are just ruining the gameplay and nothing really more. RE: Just a sugestion about Jump Drives - Titan* - 11-21-2015 Buttcloakers talkin RE: Just a sugestion about Jump Drives - Kauket - 11-21-2015 (11-21-2015, 02:52 PM)Titan Wrote: Buttcloakers talkin Cloaks can be stopped. Jump Drive's cannot. That's fact. No need to be upset. Also, return the ability of 'fleet' jumping to Jump Drives, so if they jump away (with the higher the JD, the bigger the radius), they can still be shot down. Because it really shouldn't be working as a singular entity, it should be a fleet mechanic. You wouldn't want to jump while your enemies are surrounding you, or do you...? RE: Just a sugestion about Jump Drives - Chuba - 11-21-2015 (11-21-2015, 02:52 PM)Titan Wrote: Buttcloakers talkin tell me, how is it fun jumping away, and then jumping back restocked ? RE: Just a sugestion about Jump Drives - Epo - 11-21-2015 I think we've got an agreement: Reduce the amount of fuel needed to jump, but increase JD charging to 5-10 mminutes. RE: Just a sugestion about Jump Drives - mayu20 - 11-21-2015 I said in my OP that the JD should take 15-20 minutes to charge up while taking less fuel. I think 15-20 minutes is more than enough to kill a cap that is trying to jump, also a message should be there like "X player is charging his jump drive" so you would know who is trying to escape. It should also be a single ship jump, this way if you are in a fighter you need to dock with the jumping ship, giving the carriers a carrier role and giving the docking modules a use rather than being 100 mil useless module. I took my ideea from Battlestar Galactica series, where all the fighters/bombers needs to dock if they want to escape the enemy fleet. But then again, no one bothers to read the original post. RE: Just a sugestion about Jump Drives - Shiki - 11-21-2015 (11-21-2015, 02:52 PM)Titan Wrote: Buttcloakers talkin Nothing to say? Happens. RE: Just a sugestion about Jump Drives - Lythrilux - 11-21-2015 (11-21-2015, 01:21 PM)Haste Wrote:(11-21-2015, 04:40 AM)Hidamari Wrote: for what reason do you have to keep jumpdrives in the mod when it is blatantly obvious they are harmful to the game. But jump drives don't create activity hubs. When people see a ship online with one, they just want to go so something else. Furthermore trying to force Jump Drives being part of the game and making them tools to get players into the action sounds like an excuse for poor system development that the devs don't address themselves. Rather than trying to shape a future (which I fear could become a possibility) where PoB equipment becomes essential in fights, jump drives should be deleted and systems should be redesigned to be better for activity. |