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Suggestion: Remove nanobots from battleships - Printable Version

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+--- Thread: Suggestion: Remove nanobots from battleships (/showthread.php?tid=136544)

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RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-29-2016

Actually. I will try that again. And we will see if this leads to anything still.

Edit: I am still confused that I am at a point where I only do the stuff Spazzy says because I consider them the more reasonable things these days.


RE: Suggestion: Remove nanobots from heavy caps - Shiki - 02-29-2016

I just realized that something will be wrong in Kusari, HFs will not die to one nuke anymore. That is a serious impact y'know.


RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-29-2016

Why are you talking about snubcraft now?


RE: Suggestion: Remove nanobots from battleships - Shiki - 02-29-2016

Just thinking what if it will imply to snubs as well. Because well game is still supposed to keep some unitary, You will still have a thing like TSing CAU6-8 transports with 12 charon turrets.


RE: Suggestion: Remove nanobots from battleships - Skorak - 02-29-2016

It was only about "heavy caps" in the original title. Whatever that is. I meant cruisers and battleships.


RE: Suggestion: Remove nanobots from battleships - nOmnomnOm - 02-29-2016

Im pretty sure most of us understood it the first time.
At least for me.
Still makes no sence why would devs make the effort to do it.


RE: Suggestion: Remove nanobots from battleships - Wesker - 02-29-2016

(02-29-2016, 06:06 PM)nOmnomnOm Wrote: Im pretty sure most of us understood it the first time.
At least for me.
Still makes no sence why would devs make the effort to do it.

Because we already have loads of other things we're working on.


RE: Suggestion: Remove nanobots from battleships - sasapinjic - 02-29-2016

Well , i guess it cant hurt to test this for a bit .
Change is not to be afraid , if people like it fine , if not scarp the idea and move on to the other things .


RE: Suggestion: Remove nanobots from battleships - Virus- - 02-29-2016

This is something that was implemented in 88Flak (R.I.P), a mod I used to play back in the days before I joined Disco.
It certainly made combat against capital ships more interesting because you knew at all times how much damage you had to do/could take before dying. Of course this meant no more baiting people with low hull points to regen and wrecking them afterwards, but it's still something worth testing, in my opinion.


RE: Suggestion: Remove nanobots from battleships - Skorak - 02-29-2016

(02-29-2016, 06:06 PM)nOmnomnOm Wrote: Im pretty sure most of us understood it the first time.
At least for me.
Still makes no sence why would devs make the effort to do it.

My main reason were the repair ships. That would have added a new class and some rp. As I said I saw people playing repair ships already but they abandoned them rather quickly afterwards since they saw that they were useless the way caps are right now.

But I was told we lack (experienced) players for that.