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ID changes Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: ID changes Feedback (/showthread.php?tid=137839) |
RE: ID changes Feedback - Stefz - 04-13-2016 (04-10-2016, 10:56 AM)Gulryz Wrote: Luc have some valid points like house cap noobs rolling around and forcing RP, for this kind of problem I would suggest limiting Battleships, Carriers and assault carriers to Official factions , this will also help in increasing faction activity a bit This idea was discussed all the way back in 2011 or something, and one of the main problems with it is that it's way too late to be enforced. There are a LOT of indies flying caps and taking them away would probably cause most of those indies to just quit the game. If anything, it should've been done a very long time ago when Discovery was in its early stages, but doing it now will shrink the player base even further. RE: ID changes Feedback - Gulryz - 04-13-2016 (04-13-2016, 06:15 AM)Shinju Wrote: Intelligence agencies are Quasi-Lawful. I know admins did those changes back but all of them are considered lawful by everyone nobody treat them the Quasi-Lawful way RE: ID changes Feedback - SnakThree - 04-13-2016 (04-13-2016, 07:28 AM)Gulryz Wrote:(04-13-2016, 06:15 AM)Shinju Wrote: Intelligence agencies are Quasi-Lawful. IDs says they are Quasi-Lawful. RE: ID changes Feedback - Gulryz - 04-13-2016 (04-13-2016, 07:12 AM)Stefz Wrote:Limiting indies to house ZOI will be a good move then like Libery Navy indies can only use caps in house of liberty and systems directly attaching with liberty(04-10-2016, 10:56 AM)Gulryz Wrote: Luc have some valid points like house cap noobs rolling around and forcing RP, for this kind of problem I would suggest limiting Battleships, Carriers and assault carriers to Official factions , this will also help in increasing faction activity a bit RE: ID changes Feedback - Triple Hazard Pay Inc. - 04-13-2016 What of unofficial factions like RM? What happens to them? RE: ID changes Feedback - Gulryz - 04-13-2016 (04-13-2016, 07:28 AM)Snak3 Wrote:(04-13-2016, 07:28 AM)Gulryz Wrote:(04-13-2016, 06:15 AM)Shinju Wrote: Intelligence agencies are Quasi-Lawful. Yea you are right I meant nobody treat them that way even the player playing intelligence factions act like lawfuls RE: ID changes Feedback - Gulryz - 04-13-2016 (04-13-2016, 07:32 AM)Triple Hazard Pay Inc. Wrote: What of unofficial factions like RM? What happens to them?they remain in house of rheinland and defend its borders ( systems directly linking with rheinland) until they become official to invade RE: ID changes Feedback - Pinko - 04-15-2016 (04-15-2016, 08:38 PM)Laz Wrote: ID NAME: Pirate ID It's because people used the ID to pirate Snubs in house space, effectively making them able to engage anyone anywhere, which is against the spirit of the ID. RE: ID changes Feedback - Laz - 04-15-2016 (04-15-2016, 10:43 PM)Pinko Wrote: It's because people used the ID to pirate Snubs in house space, effectively making them able to engage anyone anywhere, which is against the spirit of the ID.Wouldn't it make more sense for them to use a Liberty Rouge or other Criminal ID? Better equipment... etc... RE: ID changes Feedback - Emperor Tekagi - 04-15-2016 (04-15-2016, 10:59 PM)Laz Wrote: Wouldn't it make more sense for them to use a Liberty Rouge or other Criminal ID? Better equipment... etc... Would restrict them to their ZoI. As indie pirate they could pirate snubs everywhere. So it makes sense that it isn't possible. |