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Official Factions and /nodock - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Official Factions and /nodock (/showthread.php?tid=138504) |
RE: Official Factions and /nodock - Alex. - 05-04-2017 Why was this year old thread dug up again? (05-04-2017, 11:40 AM)Alley Wrote: It may be something Alex could look into rewriting, but the real issue here is to define which ID may nodock what.I agree, if we were to give player factions some extra right like this we'd need to prevent them from e.g. using it against their own indies. It'd still be very easy to abuse for reasons way beyond stopping smugglers. And in general I'm not convinced at all about limiting such things to player factions. (05-04-2017, 11:40 AM)Alley Wrote: While it's easy to make an initial list that engulf lists of bases per affiliation, there will still be some oddballs (a lot actually) and requires manual intervention and upkeep each time a patch is released.Well that shouldn't be a problem, the list should just be checked and possibly updated every time a base is created or ownership changed. RE: Official Factions and /nodock - sasapinjic - 05-04-2017 No , official factions have to much power already . Police is OK , others not . |