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Special ID.....Terrorist-Phantoms - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Special ID.....Terrorist-Phantoms (/showthread.php?tid=15103) |
Special ID.....Terrorist-Phantoms - Zelot - 01-09-2009 ' Wrote:Adding onto that, if flying anything else, or you just want to get on with your own thing, just let them kill you and move along. Thats good rp right there. Special ID.....Terrorist-Phantoms - n00bl3t - 01-09-2009 ' Wrote:Thats good rp right there. Sarcasm? Special ID.....Terrorist-Phantoms - BaconSoda - 01-09-2009 If only those detectors were a reality... Special ID.....Terrorist-Phantoms - Zapp - 01-09-2009 Yes, we can shoot anyone. Point. Counter-point: anyone can blow us up, and we regularly face down odds so steep it isn't funny, same as Nomads, Wilde, and regular terrorists. *sets out pie, sets timer to 15 minutes* Special ID.....Terrorist-Phantoms - me_b_kevin - 01-09-2009 ' Wrote:Patriot, it would appear you got clipped by a Phantom ... So a 'sour grapes' thread is probably about as akin teehee i do my best to offer a bit of text before i kill. i used to offer a lot more in the past, but i wasn't fond of the enemy getting away only to have them post how ineffective i am all over the forums thus harming my RP. so i changed my tactics. i offer most of my RP after the kill now, but most people respawn only a second after they die and scream "NO RP!" and miss the RP they are screaming doesn't exist Special ID.....Terrorist-Phantoms - Cellulanus - 01-09-2009 ' Wrote:Yes, we can shoot anyone. Point. Pretty much sums it up. When you are a Nomad or Wilde you are THE target in the system, everyone will be out to kill you and you end up with a complete fleet chasing after a lone Wraith. (Not that I'm complaining, my fault for letting them find me in the first place.) Special ID.....Terrorist-Phantoms - Patriot - 01-09-2009 A lots reply,a lots opinion:mellow:,Thanx you for your reply;) Special ID.....Terrorist-Phantoms - Virus - 01-09-2009 ' Wrote:<snip> ... Wait, what? No problem with a Xeno in front of a heavily-guarded and patrolled enemy capital planet? However, there is a problem with a Phantom ship in front of a lightly-patrolled, neutral planet? I think I missed something here. Maybe you did. Phantoms are neutral to Zoners, Zoners own Gran Carania... Where's the problem? Special ID.....Terrorist-Phantoms - Othman - 01-09-2009 A random Phantoms bashing, hmm? Sounds like sour grapes to me. Lighten up. Special ID.....Terrorist-Phantoms - Tenacity - 01-09-2009 As far as I'm concerned, terrorist, wild, phantom, and keeper ID's should be subject to the same restrictions regarding usage of capships against trade vessels as every other faction. If you want to mindlessly blow up a transport, do it in a gunboat or below, and yes I say mindlessly because that's generally what happens with these factions. "yay, free-for-all pvp approval from the admins, pewpewudai!" is generally the end result from these players whenever I see them in a capital ship. |