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What this mod needs are - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: What this mod needs are (/showthread.php?tid=155012) |
RE: What this mod needs are - Sol - 11-03-2017 Less systems. RE: What this mod needs are - Ikarus_Hagen - 11-03-2017 #1: Low risky trade routes from one end of the lane to another or from Planet Manhattan to Trenton with an outcome of 1 bil per flight. ![]() #2: Serious: Battleships, I mean REAL Battleships, Battleships where you don't want to get in range, which can kill Fighters easily from 2k distance, so strong that they are feared and not laughed at. butdon'tforget#1pls
RE: What this mod needs are - Epo - 11-03-2017 10k range flaks RE: What this mod needs are - Ikarus_Hagen - 11-03-2017 (11-03-2017, 06:28 PM)Epo Wrote: 10k range flaks Stats: Hull dmg: 500 Shield dmg: 500 Refire rate: 8.33 Range: 10.000 Projectile speed: 5000 Energy usement: 12 ![]() via Imgflip Meme Generator RE: What this mod needs are - sasapinjic - 11-03-2017 Need more bugs, this mod simply dont have enough bugs! RE: What this mod needs are - Emperor Tekagi - 11-03-2017 My new ID infocard. RE: What this mod needs are - Epo - 11-03-2017 Kangaroo army for the greater justice RE: What this mod needs are - Enkidu - 11-04-2017 (11-03-2017, 06:27 PM)Ikarus_Hagen Wrote: #2: Serious: Battleships, I mean REAL Battleships, Battleships where you don't want to get in range, which can kill Fighters easily from 2k distance, so strong that they are feared and not laughed at. EXDEE good meme. I've been Insta'd this morning in a VHF already. RE: What this mod needs are - E X O D I T E - 11-04-2017 Fighter Missile buffs. RE: What this mod needs are - Mickk - 11-04-2017 (11-02-2017, 03:40 PM)ronillon Wrote:(11-02-2017, 03:21 PM)Sand_Spider Wrote: High risk/reward trade routes that can compete with or even out-pace ore routes. Something with a high per unit cost, like 10,000 per unit, and is sellable for 25,000 per unit at the intended destination, and something between 15,000-20,000 per unit on pirate bases. Want more money? Take the risk - Haul that expensive stuff on a 10-system route. The trade routes you want do actually exist already, you just need to have a *very* experienced (read as 'been everywhere, literally') Trader ship. Sure, item cost doesn't start at 10k+ and go up from there, but when you can buy at less than 1K and sell at another system for 10K or more and need to travel via systems where you can get swarmed by NPC's if you aren't careful, it can be a challenge. I don't even know how much an Ore run will get you these days, but there are routes out there that will bring in between 10-15 million and probably in less time than it takes to fill a ship full of Ore (unless you have a team of people, which then means you have to share your profit). At any rate, you just need to get out there and find them. Don't ask me what the routes are, I usually just pick stuff up from point X take it to point Z, look at what is selling there and repeat. I end up running all of the place. lol |