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[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: [Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul (/showthread.php?tid=155960) |
RE: [Model Request] Core Heavy Battleship - MEGALODON - TheShooter36 - 02-04-2018 It simply looks like you rushed it unlucky, the color combinations to your... windowy things, all needs Works IMO. Not saying i could do better (at least right now ) however you need to polish it.The "base" texture looks like you simply slapped the image and randomlu wrapped the UV s around, it looks weird. The plating doesnt match at all, they need to be darker. Take Core ships materials to texture instead of Liberty and use some CR textures on armor plating perhaps? RE: [Model Request] Core Heavy Battleship - MEGALODON - Lythrilux - 02-04-2018 (02-04-2018, 10:15 PM)TheShooter36 Wrote: Take Core ships materials to texture instead of Liberty and use some CR textures on armor plating perhaps? The Core caps and BHG snubs/GBs actually share the same MAT as Liberty ships. Although Core snubs/GBs use a special, darker Core mat. ![]() ![]() Seeing it in game, darker plating akin to the Mako could actually be nice. But as far as proof of concept is concerned, it's looking good. RE: [Model Request] Core Heavy Battleship - MEGALODON - Sombs - 02-04-2018 If the thing is fully textured and structured like normal .mat files, I can take care of the color values. Just send me the stuff via PM here on forum. RE: [Model Request] Core Heavy Battleship - MEGALODON - Thyrzul - 02-04-2018 I personally have no issue with the tone of the textures, more with the shapes and the details though. That stretched texture for the hangar door is awful, the only excuse anywhere near acceptable for that is that it's somewhat "hidden", not easily noticable when in-game. And then you have repeated features, like those plates with the weapon mounts behind the hangar doors on the lower sides, with different textures on them as if you would have just slapped a texture with non-matching details on it randomly.
What's even weirder is that the texture job is not everywhere like that, on some places the details of the texture follow the shape of the model, on some places it quite doesn't, almost as if you'd randomly chose where to care about making a decent job and where not to. I've seen that inconsistency in quality in your previous texture jobs before, US, and I see them now as well. RE: [Model Request] Core Heavy Battleship - MEGALODON - Thunderer - 02-04-2018 Looks a bit small. Could you compare it with a Ranseur? And could you remove its FG if it's not going to have one? Having it aesthetically while not actually is a little awkward. RE: [Model Request] Core Heavy Battleship - MEGALODON - Lythrilux - 02-04-2018 (02-04-2018, 10:58 PM)Thunderer Wrote: Looks a bit small. Could you compare it with a Ranseur? And could you remove its FG if it's not going to have one? Having it aesthetically while not actually is a little awkward. It looks deceptively small when next to the Mako but otherwise, it's about the same size as the Valor bar a little bit of width. RE: [Model Request] Core Heavy Battleship - MEGALODON - Unlucky_Soul - 02-05-2018 (02-04-2018, 10:58 PM)Thunderer Wrote: Looks a bit small. Could you compare it with a Ranseur? And could you remove its FG if it's not going to have one? Having it aesthetically while not actually is a little awkward. Its longer than the turtle, about same size as the ranseur Made some changes and uploaded. RE: [Model Request] Core Heavy Battleship - MEGALODON - TheShooter36 - 02-05-2018 Changes made it a little better. I see that you addressed stretching slightly, while it could be better, this should do. RE: [Model Request] Core Heavy Battleship - MEGALODON - Sombs - 02-05-2018 Okay, so I just looked at the texture file. It's differently structured than the casual .mat files I work with: The typical Freelancer .mat file has those specific texture/material groups, this one has one giant group which both contains all textures and materials as one. That means I can't edit the individual values of each texture/material group. In the end that is not thaaaaaat big of an issue, but it makes replacing textures, resizing textures and finding the best light settings rather difficult, at least to me. I'll try it anyway.
RE: [Model Request] Core Heavy Battleship - MEGALODON - Unlucky_Soul - 02-05-2018 (02-05-2018, 10:20 AM)Sombra Hookier Wrote: Okay, so I just looked at the texture file. It's differently structured than the casual .mat files I work with: PM me. will tell you what to do |