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[FLHook] Docking Modules Rewrite - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod FLHook Projects (https://discoverygc.com/forums/forumdisplay.php?fid=266) +----- Thread: [FLHook] Docking Modules Rewrite (/showthread.php?tid=159333) |
RE: [FLHook] Docking Modules Rewrite - bakugone - 04-14-2018 (04-12-2018, 07:36 PM)Remnant Wrote:I am happy to see that your still working on Docking Modules, keep up a good work!Quote:I have been following the rewrite for the docking mods for some timeThere's nothing in the plugin defining what you described as impossible. If you have someone docked with you, and the carrier jumps, anyone docked will simply leave the carrier in the new system. RE: [FLHook] Docking Modules Rewrite - Zoners of Galileo - 04-14-2018 Was hoping you would say yes ....... but if it’s a no That’s fine Seeing as I’m quite new to the game Just thought I would ask Cheers RE: [FLHook] Docking Modules Rewrite - sasapinjic - 04-14-2018 (04-14-2018, 10:29 AM)Nerva Regis Wrote: I think the biggest thing that could dock was a GB. But you needed to have Docking Modules in the Heavy Docking Modules slots. I think the Bustard has 2 of those slots. As far i know, Gunboats was never able to dock on ship with docking module. Only fighters, bombers and some freighters. RE: [FLHook] Docking Modules Rewrite - Kauket - 04-14-2018 (04-14-2018, 06:26 PM)sasapinjic Wrote:(04-14-2018, 10:29 AM)Nerva Regis Wrote: I think the biggest thing that could dock was a GB. But you needed to have Docking Modules in the Heavy Docking Modules slots. I think the Bustard has 2 of those slots. Some gunships were able to because of their small cargohold, such as the bottlenose. RE: [FLHook] Docking Modules Rewrite - Remnant - 04-14-2018 (04-14-2018, 01:33 PM)Freeport 12 Wrote: Was hoping you would say yes ....... but if it’s a no That was a yes. You can dock, jump, and undock just fine. Quote:I think the biggest thing that could dock was a GB. But you needed to have Docking Modules in the Heavy Docking Modules slots. I think the Bustard has 2 of those slots. The plugin isn't limited by ship type, but cargo hold capacity Code: if (cship->shiparch()->fHoldSize > 275)If you have more than 275 cargospace, you're denied. Otherwise, you're set to dock Quote:Hope this one lets us config limit that (Cargospace allowed).I mean. Sure. I'll make that adjustment later today. Edit: Done and implemented Staff is more than welcome to talk to me regarding what they want. Otherwise I'm simply going to do as I please. RE: [FLHook] Docking Modules Rewrite - Zoners of Galileo - 04-26-2018 Just another enquiry How are the docking modules coming along Any idea when they will be ready to be activated into the game Many thanks FREEPORT 12 RE: [FLHook] Docking Modules Rewrite - Remnant - 04-26-2018 The plugin has been done, tested, and ready to ship for about 3 weeks now, although Alex has been busy with other matters, and has been unable to review it yet. I can't exactly give an ETA for implementation. Although I too hope that it happens soon. Stay tuned. RE: [FLHook] Docking Modules Rewrite - bakugone - 05-29-2018 Well, is it dead or alive still? RE: [FLHook] Docking Modules Rewrite - Zoners of Galileo - 06-01-2018 Yes I would also like to find out exactly when the docking modules are going to be working again Or are they already working ? ? RE: [FLHook] Docking Modules Rewrite - Alex. - 06-01-2018 I never give such information out. (05-29-2018, 04:48 PM)bakugandenis2013 Wrote: Well, is it dead or alive still?I have no update to give. There's code but I have barely looked at it and certainly not tested it yet. |