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Supernova-series Railcannons v0.9 - 12 December - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Supernova-series Railcannons v0.9 - 12 December (/showthread.php?tid=164144) |
RE: Supernova-series Railcannons (WIP) v0.2 - 3 September - aerelm - 12-12-2018 v0.9 is up.
Textures are done, the colors might just need some tweaking based on feedback. So feel free to share your opinion. Also, for those concerned about clipping issues on SNAC, the mesh is now adjusted to take up the exact same space as the old model, which means except for a few odd exceptions that already have clipping issues (GMG Bomber, etc) no bomber with internal SN mount will have an issue with the new model. Also, since a few people asked on Discord: Why green? Simply for the sake of consistency. Cap razors, as well as a good chunk of other non-faction equipment (cerbs, solaris, snub missiles, torps, etc) use dirty-green and brown textures for their main surfaces, so this weapon line is also colored in a similar style to fit with the rest of generic equipments. The colors still need some tweaks here and there, but those will be done ingame, since p3d doesn't exactly handle textures and lighting the same way as FL engine does. RE: Supernova-series Railcannons (WIP) v0.9 - 12 December - Skorak - 12-12-2018 It's now pretty late in the process, but wouldn't a round base, especially for caps, look better when it's eventually rotating on a ship? |