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Aliens killing transports without a demand is bad for gameplay - Printable Version

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RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-23-2019

(03-23-2019, 11:57 AM)Backo Wrote: As much as it's within one's Roleplay to shoot the enemies, we still are also playing a game and as such we try to consider the other side. After all, preventing ganks makes absolutely zero sense inRP, but we still try to do it. There's also absolutely zero sense in actually talking to any red on HUD that is part of an enemy faction. The most inRP thing you'd do is kill him before he even noticed you or as soon as you're in range, but we do not do that, instead we try to adhere to some rules and regulations that aim to make the place more enjoyable for the community as a whole.



RE: Aliens killing transports without a demand is bad for gameplay - Sombs - 03-23-2019

(03-23-2019, 01:18 PM)Vendetta Wrote: Space is dangerous after all.



RE: Aliens killing transports without a demand is bad for gameplay - Vendetta - 03-23-2019

(03-23-2019, 01:20 PM)SnakThree Wrote:
(03-23-2019, 01:18 PM)Vendetta Wrote: No. Aliens should honestly be able to kill you without saying a word. Space is dangerous after all.

Uh. Verbal roleplay before engagement should mandatory and should be across all IDs. Getting blasted without a word even if by Nomad only shows that player should not be here on server with such attitude.

The implication that aliens should talk to you before they kill you, when their sole purpose is to kill you is stupid. You will never be able to convince me otherwise, regardless of what perspective you want me to look at it from.


RE: Aliens killing transports without a demand is bad for gameplay - SnakThree - 03-23-2019

(03-23-2019, 01:23 PM)Vendetta Wrote:
(03-23-2019, 01:20 PM)SnakThree Wrote:
(03-23-2019, 01:18 PM)Vendetta Wrote: No. Aliens should honestly be able to kill you without saying a word. Space is dangerous after all.

Uh. Verbal roleplay before engagement should mandatory and should be across all IDs. Getting blasted without a word even if by Nomad only shows that player should not be here on server with such attitude.

The implication that aliens should talk to you before they kill you, when their sole purpose is to kill you is stupid. You will never be able to convince me otherwise, regardless of what perspective you want me to look at it from.

What if my human character has sole purpose to shoot someone? Yeah, that's not going to be approved. So hey, very happy that roleplay is mandatory even for Nomads.


RE: Aliens killing transports without a demand is bad for gameplay - Vendetta - 03-23-2019

(03-23-2019, 01:25 PM)SnakThree Wrote:
(03-23-2019, 01:23 PM)Vendetta Wrote:
(03-23-2019, 01:20 PM)SnakThree Wrote:
(03-23-2019, 01:18 PM)Vendetta Wrote: No. Aliens should honestly be able to kill you without saying a word. Space is dangerous after all.

Uh. Verbal roleplay before engagement should mandatory and should be across all IDs. Getting blasted without a word even if by Nomad only shows that player should not be here on server with such attitude.

The implication that aliens should talk to you before they kill you, when their sole purpose is to kill you is stupid. You will never be able to convince me otherwise, regardless of what perspective you want me to look at it from.

What if my human character has sole purpose to shoot someone? Yeah, that's not going to be approved. So hey, very happy that roleplay is mandatory even for Nomads.

I'd approve of it. If you're going to shoot someone, why tell them you're coming? That's also stupid and strategically unsound. Though I guess that's the problem when the server built up its rules around pampering the softies. I mean hey - I play a faction that shoots aliens. I fly aliens. I'm as susceptible to being shot by them just as anybody else.

But you know what happens? I do something about it instead of complain. If I'm on a transport I'll hire escorts. If I'm not, I'll communicate with people (you know, that thing called roleplay) to seek a solution to a newly developed threat: An alien killing things. Now that is -way- more exciting, interesting and healthy of a response to a surprise attack than "wow i can't believe that squiddo didn't yell at me first!"

Maybe think about alternative solutions before crying over spilled milk.


RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-23-2019

(03-23-2019, 01:22 PM)Sombra Hookier Wrote:
(03-23-2019, 01:18 PM)Vendetta Wrote: Space is dangerous after all.

(03-23-2019, 11:57 AM)Backo Wrote: we still are also playing a game and as such we try to consider the other side

As Snak3 said, thinking otherwise is a bad attitude towards gameplay.

(03-23-2019, 01:23 PM)Vendetta Wrote: The implication that aliens should talk to you before they kill you, when their sole purpose is to kill you is stupid. You will never be able to convince me otherwise, regardless of what perspective you want me to look at it from.

Same can easily be argued with all the other factions that can't instant-engage all transports and ships on sight, yet they all have various restrictions to keep them balanced and fair in the gameplay environment. Why do Nomads deserve to be an exception to griefing?

(03-23-2019, 01:29 PM)Vendetta Wrote: But you know what happens? I do something about it instead of complain. If I'm on a transport I'll hire escorts. If I'm not, I'll communicate with people (you know, that thing called roleplay) to seek a solution to a newly developed threat: An alien killing things. Now that is -way- more exciting, interesting and healthy of a response to a surprise attack than "wow i can't believe that squiddo didn't yell at me first!"

Maybe think about alternative solutions before crying over spilled milk.

Feel free to propose alternate solutions vs transport killing cloaked OP battleships and caps supported by dual razor SHFs that undock 14k away from the field, as I don't think you've considered that as a factor. The people saying that getting insta-gibbed by Capital ships and getting locked out of mining make for a thrilling experience, make me think they haven't actually played in the Omicrons recently. And as people have clearly, obviously, stated, why go through all that effort just to mine when there are dozens of other routes you can pick with considerably less risk? The Omicrons are the only region with an ID(s) that can freely kill transports in every ship class without needing to make a demand and without restriction.


RE: Aliens killing transports without a demand is bad for gameplay - Lusitano - 03-23-2019

I thought that this was a RP server, where RP was mandatory during play. Now having someone that can pew pew without saying a word or not given a chance of RP, is not only stupid, but also againt the all purpose of this RP server thing!! Damn even in Conn you can't pew pew at will!!

Now about the first ... i can even say that never saw someone carrying ores from Delta execpt once small transport with azurite! I really think that the risk isn't worth it. I agree the fields should be more south, and have a higher profit!


RE: Aliens killing transports without a demand is bad for gameplay - Vendetta - 03-23-2019

(03-23-2019, 01:45 PM)Lythrilux Wrote: Why do Nomads deserve to be an exception to griefing?

They're not, but if you consider every hostile action that isn't done to excess griefing then there's a serious issue with how you perceive gameplay.


(03-23-2019, 01:45 PM)Lythrilux Wrote: Feel free to propose alternate solutions vs transport killing cloaked OP battleships and caps supported by dual razor SHFs that undock 14k away from the field, as I don't think you've considered that as a factor. The people saying that getting insta-gibbed by Capital ships and getting locked out of mining make for a thrilling experience, make me think they haven't actually played in the Omicrons recently. And as people have clearly, obviously, stated, why go through all that effort just to mine when there are dozens of other routes you can pick with considerably less risk? The Omicrons are the only region with an ID(s) that can freely kill transports in every ship class without needing to make a demand and without restriction.

Hire escorts. Establish security. "why bother?" is just as bad of an attitude. If you never bother, you miss out on opportunities of activity generation. Your mining zone in the Omicrons is under attack by the Nomads? Then why isn't The Core addressing the matter? Protect your territory. Saying it's protected versus actually protecting it are two different things, and one has way more weight than the other in the short and long term.

Don't want to get insta-killed? Expect that going there is going to be dangerous and that you are likely to get shot. Go prepared.

Better luck next time, bud.


RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-24-2019

(03-23-2019, 01:52 PM)Vendetta Wrote:
(03-23-2019, 01:45 PM)Lythrilux Wrote: Why do Nomads deserve to be an exception to griefing?

They're not, but if you consider every hostile action that isn't done to excess griefing then there's a serious issue with how you perceive gameplay.

It makes players not want to log. There's really no two ways about it. It's griefing. You can say "man up" to every single transport in the Omicrons, but when there's none left (which is basically the situation now) who are you going to say it to?

(03-23-2019, 01:52 PM)Vendetta Wrote: Hire escorts. Establish security. "why bother?" is just as bad of an attitude. If you never bother, you miss out on opportunities of activity generation. Your mining zone in the Omicrons is under attack by the Nomads? Then why isn't The Core addressing the matter? Protect your territory. Saying it's protected versus actually protecting it are two different things, and one has way more weight than the other in the short and long term.

Don't want to get insta-killed? Expect that going there is going to be dangerous and that you are likely to get shot. Go prepared.

Better luck next time, bud.

Have you practised what you preach? This is a very unique scenario. Xenos killing transports in NY is nowhere near the same as "cloaked OP battleships and caps supported by dual razor SHFs that undock 14k away from the field". And once again you've failed to read my post; why bother going through all that effort to hire innumerable escorts to counter all of that when there are literally dozens of other routes with same or greater profit with half or even less risk? Can you name another route where having a cloak disruptor is mandatory? People aren't going/want to put themselves through all of this crap for fun - this is about trying to make activity by attracting trade activity, and decent profits and player experience are an essential part of that. As it stands, the way things are now, they just utterly deter all interesting trade activity from the Omicrons. Since making this thread I have had people in Discord literally tell me the reason they never fly transports in the Omicrons is exactly because of Aliens /l1ing and /l2ing their transports as soon as they see them.

Your stance towards this is the one that would leave us with zero players if applied on a wider scale. Fortunately, we have had rules and regulations implemented in other regions of the mod. But In terms of trade activity at least, the severe lack of it is already happening in the Omicrons. If we want any ambient activity at all there, we need to address this issue.


RE: Aliens killing transports without a demand is bad for gameplay - Shinju - 03-24-2019

(03-24-2019, 12:50 PM)Lythrilux Wrote: It makes players not want to log.

So does PvP in most cases, should we also nerf it or perma ban all people with skill above average in PvP, in order to bring back newbies?

And if you take out the argument "PvP is part of the game", Nomads are also " hostile predators" and part of this game since FL's release.