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[WIP] Hogosha Gunboat take 2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: [WIP] Hogosha Gunboat take 2 (/showthread.php?tid=175913) |
RE: [WIP] Hogosha Gunboat take 2 - Zyliath - 02-07-2020 OP updated - had some rough days with lots of RL work to do. Did a couple fixes and tweaks here and there. Might attempt texturing it soon. RE: [WIP] Hogosha Gunboat take 2 - Lucas - 02-07-2020 The way the engines stick out on the back, I'm not a fan. Especially if you look at the bottom ones, you clearly see the overlap and that is a big no in my opinion Also smooth it before you texture, see if you're happy RE: [WIP] Hogosha Gunboat take 2 - Felsvar - 02-07-2020 There is something you will have to do before texturing. -Detailing: You already made what it looks like a basic mesh; no utility parts on the hull, basic weapon platforms that look like it was placed/ slapped on, the engines itself need to look like it is blending in with the Root of the mesh, ETC. -Clean-Up your mesh (any excessive or unused vertices) -Smooth Grouping I do agree with Lucas about the engines and I was generous about it before. You came far with it, might as well finish it properly. |