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Smuggling Is Not Unlawful - Printable Version

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RE: Smuggling Is Not Unlawful - Hemlocke - 07-14-2020

(07-14-2020, 12:41 AM)Minx Wrote: Maybe instead of giving people more reasons to sanction each other, contraband buy-points should just be made no-dock to lawful factions which have no business being there.

So you want lawfuls to be unable to dock on their capital planets. What in the hell are you smoking and where can I get some.


RE: Smuggling Is Not Unlawful - Paddy. - 07-14-2020

(07-14-2020, 04:56 AM)Hemlocke Wrote: So you want lawfuls to be unable to dock on their capital planets. What in the hell are you smoking and where can I get some.

I think it is a herbal tea - Conium Maculatum to be precise.



RE: Smuggling Is Not Unlawful - Oggdo Bogdo - 07-14-2020

(07-14-2020, 04:56 AM)Hemlocke Wrote:
(07-14-2020, 12:41 AM)Minx Wrote: Maybe instead of giving people more reasons to sanction each other, contraband buy-points should just be made no-dock to lawful factions which have no business being there.

So you want lawfuls to be unable to dock on their capital planets. What in the hell are you smoking and where can I get some.
I want lawfuls to be unable to BUY contraband.
E.g Bowex shouldn't be docking at Malta to buy cardamine.

Is that completely clear for you? Or do you need a further explanation?


RE: Smuggling Is Not Unlawful - Hemlocke - 07-14-2020

(07-14-2020, 07:58 AM)Minx Wrote:
(07-14-2020, 04:56 AM)Hemlocke Wrote:
(07-14-2020, 12:41 AM)Minx Wrote: Maybe instead of giving people more reasons to sanction each other, contraband buy-points should just be made no-dock to lawful factions which have no business being there.

So you want lawfuls to be unable to dock on their capital planets. What in the hell are you smoking and where can I get some.
I want lawfuls to be unable to BUY contraband.
E.g Bowex shouldn't be docking at Malta to buy cardamine.

Is that completely clear for you? Or do you need a further explanation?

So you don't want lawfuls to smuggle, when there's more at stake as a lawful with a reputation to uphold than an unlawful that's shot on sight automatically. Which is why them being able to buy from the source and sell at the biggest endpoint makes sense. They can be pirated by the people they're buying it from just cause, any pirate along the way, shot by other militaries towards the endpoint, and shot at the endpoint. Meanwhile pirates are highly unlikely to pirate other pirates that they're allied with.

In summary, smoking something.


RE: Smuggling Is Not Unlawful - Oggdo Bogdo - 07-14-2020

(07-14-2020, 08:28 AM)Hemlocke Wrote: So you don't want lawfuls to smuggle, when there's more at stake as a lawful with a reputation to uphold than an unlawful that's shot on sight automatically. Which is why them being able to buy from the source and sell at the biggest endpoint makes sense. They can be pirated by the people they're buying it from just cause, any pirate along the way, shot by other militaries towards the endpoint, and shot at the endpoint. Meanwhile pirates are highly unlikely to pirate other pirates that they're allied with.

In summary, smoking something.
No, I have nothing against lawfuls in general smuggling. I'm saying that some lawful factions have no business buying said contraband because their RP doesn't allow for it anyway and those should be no-dock, instead of trying to make up new rules to sanction them.

If there is no justifiable reason for said lawful to dock there, they shouldn't be. Samura docking on Crete is justifiable, BMM or Bowex docking on Malta hardly makes sense.


RE: Smuggling Is Not Unlawful - Hemlocke - 07-14-2020

(07-14-2020, 08:38 AM)Minx Wrote:
(07-14-2020, 08:28 AM)Hemlocke Wrote: So you don't want lawfuls to smuggle, when there's more at stake as a lawful with a reputation to uphold than an unlawful that's shot on sight automatically. Which is why them being able to buy from the source and sell at the biggest endpoint makes sense. They can be pirated by the people they're buying it from just cause, any pirate along the way, shot by other militaries towards the endpoint, and shot at the endpoint. Meanwhile pirates are highly unlikely to pirate other pirates that they're allied with.

In summary, smoking something.
No, I have nothing against lawfuls in general smuggling. I'm saying that some lawful factions have no business buying said contraband because their RP doesn't allow for it anyway and those should be no-dock, instead of trying to make up new rules to sanction them.

If there is no justifiable reason for said lawful to dock there, they shouldn't be. Samura docking on Crete is justifiable, BMM or Bowex docking on Malta hardly makes sense.

There's plenty of reason for that actually, up until Loyola's takeover they were pretty close with each other as factions, and there isn't a new rule being made this is a poll to figure out who knew and who didn't by Champ probably to figure out if they need to reword it or not to make it clearer for everyone.


RE: Smuggling Is Not Unlawful - Thyrzul - 07-14-2020

(07-14-2020, 08:38 AM)Minx Wrote: BMM or Bowex docking on Malta hardly makes sense.

You seem to forget Bretonia and Malta are fück buddies since before the end of the Gallic conquest and didn't cease to be with the end of that war.



RE: Smuggling Is Not Unlawful - Oggdo Bogdo - 07-14-2020




RE: Smuggling Is Not Unlawful - Venkman - 07-14-2020

(07-14-2020, 10:06 AM)Thyrzul Wrote:
(07-14-2020, 08:38 AM)Minx Wrote: BMM or Bowex docking on Malta hardly makes sense.

You seem to forget Bretonia and Malta are fück buddies since before the end of the Gallic conquest and didn't cease to be with the end of that war.

Still doesn't make sense for them to dock on Malta regardless of them being fuckbuddies or not.


RE: Smuggling Is Not Unlawful - Lonely_Ghost - 07-14-2020

I voted NO, and I find it quite logic.

We have 2 different situations here:

1) FL ID or any INDEPENDANT ID player. InRP, they are UNEMPLOYED by corporations, and therefore, they can act on their own, and are the only responsible for their actions.
In general, it's like you, sitting in your private car, and thinking where to go- McDonalds or KFC, or might be Burger King? You are on your own.
So FL ID player can freely risk with his own ship, (Let's assume the guy went to bank and asked for a loan), his own life, and life of the crew, because they agreed to join the venture.
If they are screwed- well, bad things happens.

A completely different situation with Corp ID players. ID states, that they are EMPLOYED by respective corporation, and therefore, inRP acting on a behalf of the corporation, following approved guidelines and operation manuals. Every action they made, they are making as not an individual, but as a part of a corporation.

So, we take a situation- Your character is a captain of a 5Ker ship. He has made nice career, he loves his job, nice salary, package bonusses, premium health care. He is respected among his friends and family, and a son of the guy living next door to him, wants to become a ship captain too, when he grows up. Nice, don't you think? Would he risks with everything he have achieved, by taking part in some "shady" business? Yes? I guess your IQ is around 30...

So, our fancy Mr Successful Captain gets to the space port, when the ship he was appointed to is waiting for him. (I guess, 5Kers is corporation asset, and cost way too much for an individual being able to afford one. And if he would afford one, he would not be flying one, that for sure. I mean, does many Hollywood actors, who can afford new A350 or B787 would be working as regular airline pilot? )

Ok, let's continue. So our Mr Super Captain walks on board the ship he is appointed to command. Crew greets him- crew he is responsible for too, as they are employees too. InRP, your captain receives approved flight schedule, which is signed by Networking/Logistics Ops/Put your desired name here department supervisor. According to Flight Schedule, captain has to fly his ship from New York to Texas system with empty cargo. Perform a landing on planet Texas, inform respected services and so on. Ground services would perform cargo loading of Basic Alloy, 5000 standard cargo units. When everything is done, your captain signs all the documents, informs coordination center, that the cargo has been load on the ship, no discrepancy for ground crew, and on-board tech crew, and they are clear to launch back into space.

InRP, according to schedule, your captain has to move this cargo to planet Honshu, in Honshu system, and only there. It's not like: Okay... where we can get more money for selling this stuff?
InRP, every law enforcement, stopping your ship receives all the necessary information about the shipment, and only when his control/local traffic control confirms that the shipment is legal, everything is fine, and so on, your ship is clear to fly.
InRP, when the trip is done, your character has to inform ops center, that the flight has been performed, receiving party should confirm that cargo was received and accepted, no damage was done, and every part of the agreement is fulfilled.

So this is the ordinary work of your character. Doing completely legal stuff, which is completely transparent, and so on.



And let's simulate situation with corporate transport moving something illegal:
Either, your captain and whole ship's crew (what a unity!) decided to go rogue, operating outside of employer's company legal general operations. In this case, everyone on board would be considered as criminals, and are going to charged for: Unauthorised and illegal acquisition of corporate asset & conducting illegal transportation operations - smuggling. Your character can say "goodbye" to his previous life.

If your ship was caught smuggling while being authorised to do it by your employer, company should face a lot of problem, your captain shall be still charged for smuggling, and possibly being thrown into jail.
So that how it would be inRP.


One world about special permissions, like Samura can move artifacts in Kusari.
It would be great to give something like that to every major shipping corp, with having a line written in their ID.