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Hyperinflation. - Printable Version

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Hyperinflation. - Ayem - 04-15-2009

I found a guy hauling military vehicles through bretonia on Pato and asked for a tank. I had to rip his ship half to hell before he actually gave me one. He sure was attached to his tanks. But now Pato has a tank. FEAR IT.

With regard to the "credit", I refer you to the "yen". A single yen is worth less that one pence. It has no smaller version of currency (dollar -> cent). Thus, the parallel is complete.


Hyperinflation. - Corsair - 04-15-2009

~Still votes for improved mission pay for people with no traders~


Hyperinflation. - Horon - 04-15-2009

If there was a way to divide all the credits (prices of ships, selling prices of things in dealers, and the amount of money that players have) by maybe 100 or 1000, then I would say do it.


Hyperinflation. - darthbeck - 04-15-2009

' Wrote:i have an idea to make a money loss system
is possible to make the id to degrade over time or sectors cruised on space, and repairing it cost great cuantities of money in proportion of the id class, and this will represent operational, TL and JG costs and taxes, and also Operational Range of the ships.

Sorry if i cant explain it well, but at this point of the day my english writing skills are exahusted


no.

people will forget about this, then get sanctioned for having no ID.
also. non traders would be f****d. think about corsair pirates. they go every where.(almost)
also, i think that this is not codeable. unless we get the source code, it will never happen


Hyperinflation. - AfriXan - 04-27-2009

Divide by 100 is pointless, as someone said above, its purely aesthetic. Also, some people won't twig and will still demand 1mil from traders, not realising that that is worth 100mil.

I suppose its about how fast the devs want people to make money. I do think this should apply to both traders and non traders. Especially at the low-middle end.

eg. 30 mins trading = approx 1.000.000 (or whatever, up to devs)
then also 30 mins missions = approx 1.000.000

right now, missions are just a little bit too cheap compared to trading profits considering the time involved.
Unlike someone above, I believe that operational costs are pretty much irrelevant seeing as its possible to beat most missions (not the capship ones) in a VHF with pure energy weapons, and tractoring in bots/bats from defeated enemies.

As it is, the system works. I just think missions should pay maybe double what they do now. If there's all this money floating around, it would be in RP for everyone to have it, not just players, so stations would also be happy to shell out.

50 hours of play to hit 100,000,000 isnt that bad... or is it?