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Changes to POBs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Changes to POBs (/showthread.php?tid=196670) |
RE: Changes to POBs - Egon Bigmemes - 03-30-2023 (03-29-2023, 06:43 PM)Karst Wrote: Yet people still managed to keep bases maintained, maintaining the original pobs was why i first quit discovery for over a year changes are meh. remove the flood of pob materials, make FOW a single commodity "Supplies", make the repair materials just "Repair Materials" or "Maintenance Materials" or whatever, reduce the amount of crap you need to stockpile. im glad i dont maintain pobs anymore RE: Changes to POBs - Festus McBoyle - 03-30-2023 Can I get clarity? Does that mean a lot more base supplies will be consumed faster with the POB at total health and the whole crew? RE: Changes to POBs - Aingar - 03-30-2023 (03-30-2023, 06:52 AM)Festus McBoyle Wrote: Can I get clarity? POBs at full health will be consuming 2 units of repair material every 20 seconds, as opposed to once every 120 seconds due to wear and tear frequency change, which as first post stated, will consume 8,640 units per day, as opposed to 1,440 it is currently. RE: Changes to POBs - sasapinjic - 03-30-2023
RE: Changes to POBs - TonyB - 03-30-2023 (03-29-2023, 09:23 PM)Erremnart Wrote: Well, in the case of the ores, i am glad they did. Agreed, the development is an organic process, but in any democratic process, the players should be heard also. And following decisions should be based upon the general wishes... RE: Changes to POBs - Stewgar - 03-30-2023 (03-30-2023, 05:03 AM)Saronsen Wrote: remove the flood of pob materials, make FOW a single commodity "Supplies", make the repair materials just "Repair Materials" or "Maintenance Materials" or whatever, reduce the amount of crap you need to stockpile. This is an interesting idea, especially for FWO. But, again, I think most of the devs are more interested in where good ideas come from instead of just ideas. RE: Changes to POBs - Chenzo- - 03-30-2023 (03-30-2023, 09:03 AM)Aingar Wrote:(03-30-2023, 06:52 AM)Festus McBoyle Wrote: Can I get clarity? Yeah- can we not make this change? Totally agree with the unmaintained ones dying very quickly, perhaps even increase this so with one week of no supplied it will pop? But to keep them maintained doesn’t need to be increased at all. I like that bases will now only eat one type of commodity for Wear & Tear, meaning we can feed them Reinforced Alloy and the other two repair commodities will only be eaten to repair damage from a siege. I also like the fact they repair faster. RE: Changes to POBs - Sam101 - 03-30-2023 (03-30-2023, 03:40 PM)Chenzo- Wrote:(03-30-2023, 09:03 AM)Aingar Wrote:(03-30-2023, 06:52 AM)Festus McBoyle Wrote: Can I get clarity? my take, is , they dropped off RH for everyday repairs, if you base is seiged and you keep it fully stocked , then it heals faster , RA is the main concerned but very do able. RE: Changes to POBs - TonyB - 03-30-2023 Yes, but don't forget, if you go on a vacation as a POB owner for 2 weeks, the base will put you down 140k... RE: Changes to POBs - Fab - 03-30-2023 wouldn't increasing the frequency of damage ticks increase the strain on the server? It would be better to simply multiply how many materials a base consumes per tick by 6. |