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Patch When? #1 - Dev Diary - Cloaks - Printable Version

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RE: Patch When? #1 - Dev Diary - Cloaks - St.Denis - 10-09-2023

I have shown Jammi that a Gold Refinery built in New London actually makes a loss.

If you happen to be getting your Gold from Arranmore, then it can be a bit more profitable.

And the required High End Materials are based on cheapest price ie if you happen be sat next door to the Seller.

For example.

Gold is sold in NL for 119 credits and bought in Frankfurt for 169. So, if you are building Cloaks in Rheinland, then the cost of gold will be a lot higher.


RE: Patch When? #1 - Dev Diary - Cloaks - Kosa - 11-07-2023

Are Transport cloaks (MkIII) overnerfed now? The original cargo requirement of 2 cargo per battery may be worth removing now for the following considerations:

- Cloak batteries run dry very quickly if you move at speed - which transports obviously do a lot.
- The batteries now cost a lot more (50k a load, 5M old currency) that bites into profits.
- It can no longer be used for blockade running as anyone in 3k radius will deactivate the cloak.

I haven't seen too much of use of the transport cloak before the patch but at the current state I don't see much use of them.


RE: Patch When? #1 - Dev Diary - Cloaks - Lemon - 11-11-2023

Good call on transport cloaks not using heavy bats


RE: Patch When? #1 - Dev Diary - Cloaks - Dark Chocolate - 11-11-2023

(11-07-2023, 03:06 PM)Kosa Wrote: I haven't seen too much of use of the transport cloak before the patch but at the current state I don't see much use of them.

Coz they useless junk now that consumes cargo space and profit... Throw them cloaks out the airlock captain!


RE: Patch When? #1 - Dev Diary - Cloaks - Lemon - 11-11-2023

Been changed to standard bats, RIP ammo amount loading shenanigans and jettisons, you won't be missed


RE: Patch When? #1 - Dev Diary - Cloaks - Kosa - 11-11-2023

They really have been changed to use normal batteries. Awesome! Now Transport cloaks have some use again!