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Should official factions have more power? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Should official factions have more power? (/showthread.php?tid=20981) |
Should official factions have more power? - Spear - 05-25-2009 ' Wrote:What do you suggest we do about "duplicates" that already exist, I doubt they'd be willing to merge. Actually 2 duplicates of the same faction already co-operate closely, perhaps the model of this is RHA absorbing HT members so the HT pilots now use the tag [RHA]HT, just a thought. ' Wrote:That could be problematic, I don't see the reason why an indie could be restricted from buying a SNAC in the guard system of their faction when they're properly repped. Now that would be power abuse, a properly repped indie should not be denied access to his factions guard system by an official faction. This is not about stamping on indies, it's about official factions having more control of their faction diplomacy and their rank in faction hierarchy (fav word for today, I'm just amazed I can spell it). Should official factions have more power? - Reverend Del - 05-25-2009 Admin Mode Off. I want to post here as a former faction leader. Factions haven't lost any power at all except that we cannot stop folks form buying kit they need to set up their character, and you cannot enforce Roleplay that directly contravenes Discovery canon on independent players. That's it, everything else we used to do, we can still do. The issue is less that official factions have lost power, juts lost sight and become a little too afraid of the banhammer. It's not been made clear what can be done by official factions on the server, where the line is. Frankly if you're runnign an official faction to demand all conform to your will, you're doing it wrong. I know, because until I stepped down from the LR it was getting that way. Factions can hunt down "rogue" lolboats, they can stop them, they can turn them into rapidly expanding clouds of gas, but they've gotta do it with the relevant RP. You can't just wnader around shooting folks up because you don't like the fact they didn't fulfil your personal ego needs. I've been a good faction leader, and I know what it takes, I've been a bad faction leader (albeit very briefly) and I know what can be done if you're blurring the line between faction and personal retribution machine. I actually entirely concurred with Nooblet's first post on this subject, I'm all for giving factions a little more options provided it's handled responsibly, but in return for that faction leaders msut be aware that if they abuse the sytem they can be forcibly ejected from the position. My goal, if you will, is to ensure taht every NPC faction has an official faction, that nindependents and unofficial groupings have the ability to RP different interpretations, provided that RP doesn't make a mess of the balance of play. Discovery as Discovery should be. Built upon the framework provided by official factionas. Should official factions have more power? - Athenian - 05-25-2009 ' Wrote:What do you suggest we do about "duplicates" that already exist, I doubt they'd be willing to merge.Do what we did. Talk to each other, learn to trust each other. It expands membership, encourages interaction, and allows a faction's rp to grow as players develop ideas with the support of many like-minded individuals. Should official factions have more power? - Exile - 05-25-2009 To be honest, yes. But not power as in 'I get to decide which indie goes where or buys what ship' but more as in 'If you don't listen to propper instructions on how to act, it's your behind'. Then again, factions'd need to prove themselves before being able to get power like that. Espescialy now half the unofficial factions have more brains than the official ones. (50% of the time) Should official factions have more power? - n00bl3t - 05-25-2009 ' Wrote:If my posts did sound like that, I apologize. It was not my concern that they maybe steal my 'power', but stealing my fun by acting like they invented the bulb. I do not know what you are here for. I know that all are not here purely for the love of the game. Anyway, that was what it sounded like and I have no idea of what factions you are in, excepting the [ALG]. Should official factions have more power? - Grimly - 05-25-2009 No. I don't see your point why they should have more power. Quote:The problem goes to the capital ships, which make people think they are untouchables, and that it gives them the right to do whatever they want. That's also the point why I HATE the official factions. Why the hell do you want to restrict the capital ships. In an event I would understand, but anywhere else, there is no reason to do. This mod have capital ships not only because it took long times to make them work, but for everyone can use them ! Should official factions have more power? - atom - 05-25-2009 I voted no, reason because when I joined this server there was not very much of this crap, it's getting like a school playground, your not in my gang so you can't do this or you can' do that, one of your gang did something to me he shouldn't so I going to report him to the teacher then he will be for it, at one time if you did something or were in the wrong place at the wrong time and got shot down you took it in the chin and kept out of their way for a while, heck I have been killed many a time without provacation, and never let it bother me, now you can't even sneeze without someone reporting you, no offence to factions, but some run around like they own the place, and giving more power to factions is a no for me, soon there won't be anymore indys left, and they are the ones you see day in and day out, when theres not many factions on, in fact let's take power away from the factions and give it to the indys so it can be fun again.:crazy: Should official factions have more power? - VincentFerrex - 05-25-2009 ' Wrote:No. Perhaps you're blind to what "capital ship abuse" is? The reason why there are restrictions to capital ships put in place, were because there were so many independents in the 4.84 era, who were abusing their caps, and even using them for shooting down fighters. It's not lovely to be chased by a lolwutting independent capital ship in your fighter/bomber, now is it? Should official factions have more power? - Athenian - 05-25-2009 ' Wrote:No. Grimly, you proposed that the S/D do exactly that not long ago. http://discoverygc.com/forums/index.php?showtopic=27870 What has prompted you to change your mind? ' Wrote:I voted no, reason because when I joined this server there was not very much of this crap, it's getting like a school playground, your not in my gang so you can't do this or you can' do that, one of your gang did something to me he shouldn't so I going to report him to the teacher then he will be for it, at one time if you did something or were in the wrong place at the wrong time and got shot down you took it in the chin and kept out of their way for a while, heck I have been killed many a time without provacation, and never let it bother me, now you can't even sneeze without someone reporting you, no offence to factions, but some run around like they own the place, and giving more power to factions is a no for me, soon there won't be anymore indys left, and they are the ones you see day in and day out, when theres not many factions on, in fact let's take power away from the factions and give it to the indys so it can be fun again.:crazy: I share the concern you raise. What we mean by power is still not clear. Anyone abusing that power should face consequences. But I don't buy into the whole faction/indie divide. Surely this is about creating a structure within Discovery that allows players to interact meaningfully and provides a starting point for new players. Should official factions have more power? - frozen - 05-25-2009 yeah, i'd like to see official factions have more authority. normally, (before and after the rule was passed), i've NEVER restricted players from purchasing and RPing on spyglasses as the leader and owner of the HF, and owner of vespucci, but ever since the rule was introduced, and a lolglass was flying about killing anything and everything, there was nothing i could do, since he was doing everything within the rules. in RP, the spyglass is a recon battleship (i still say the infocard needs to be changed, since a recon battleship is just about the biggest oxymorons discovery could have. sure, let it have better scanning capabilities, but a battleship the size of 2 lib dreads dedicated to recon on freelancer is just stupid), and should'nt be used in repeated direct battles against liberty without sufficient support. official factions should have the power to expel people out of their homes if the guests prove to be rude and insulting (not in the literal sence). perhaps giving more power to official factions may stem the tide of indy outcast destroyer spam or corsair cap spam or indy LNS spam (the non Rping ones), which is at least one good incentive to allow it. however, when the power is abused to screw up other people's RP, i suggest revoking those powers for the faction whose leader is doing that, not make the whole community suffer because of one man/woman's fail. |