Discovery Gaming Community
ID-Based Cargo Discounts - Printable Version

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+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: ID-Based Cargo Discounts (/showthread.php?tid=21700)

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ID-Based Cargo Discounts - Elsdragon - 08-19-2009

Well, reducing profits hasent reduced lolcap numbers.

Id like it if synth paste made about 160 c/sec, Because as now, it is terrible.


ID-Based Cargo Discounts - johnpeter - 08-19-2009

I support this, but how do we know that this won't just be another reason for people to constantly be changing ID's around?


ID-Based Cargo Discounts - Colonel Z.e.r.o. - 08-19-2009

Pretty interesting idea.


ID-Based Cargo Discounts - atlantis2112 - 08-19-2009

This is going to butcher FL companion..


ID-Based Cargo Discounts - Sprolf - 08-19-2009

That's yet another brilliant reason I hadn't thought of.
Mwahaha.


ID-Based Cargo Discounts - darthbeck - 08-19-2009

i still support this.


ID-Based Cargo Discounts - Canadianguy - 08-20-2009

' Wrote:This is going to butcher FL companion..
Well, what is the problem with that exactly, it would obligate ppl to go discover like everyone says.

And still, the problem with all this might be coding.

*Open console*

Enter command
/summon cannon

*Close console*



ID-Based Cargo Discounts - alexcomboy - 08-20-2009

What the hell is this doing in the mod discussion?
The only thing that'd go in the mod to achieve this would be some sort of dynamic economy support, the rest would be serverside.


ID-Based Cargo Discounts - Sprolf - 08-20-2009

That's a remarkably pointless post, but thanks for bumping my thread anyways.


ID-Based Cargo Discounts - reavengitair - 08-20-2009

Yes please.

Although it will reduce powertraders, which ARE A GOOD THING, I suppose it makes a hell of alot of sense in the end.