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Discovery mod bugs&suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Discovery mod bugs&suggestions (/showthread.php?tid=223) |
Discovery mod bugs&suggestions - Korrd - 10-27-2005 Good. That will be a really worty system to try!!!! :yahoo: :yahoo: But we also need to put some new equipment that can be bought there only. Something rare, cool and (yes, i know, im powergaming) powerful, like codename guns that have twice the firerate, or half the energy waste, or whose projectiles travel faster.... (i like the last one). Discovery mod bugs&suggestions - Scribbley - 10-27-2005 Hmm, no, I think adding any incentive beyond the challenge itself would kind of ruin it as a pure test of skill. As a compromise though, I REALLY like Dab's idea with the torpedo. That would be awesome. To be fair I dont already possess it, though, so I wouldnt be losing anything. Hmm, maybe a slightly improved torpedo with a flashy effect, as a synthesis of Dab's and my previous idea? Nothing dramatically better, but something to make it worth Korrd's while ;) , while not changing the game's dynamics too much. Wow, this would be a lot of work, but all things worth anything are! Scrib Discovery mod bugs&suggestions - Titus - 10-27-2005 Well, i don't know who mentioned of spanish systems. But they already exist! Omicron Gamma and alpha - they are hispania, spanish systems, though the outcasts and corsirs should have more systems...... And another thing....Alska is a system forbidden by the libery navy...the navy should attck you there with executioners, avengers, cruisers and dreadnoguhts unless your rep with them is 0.90 or higher...or something like that. Discovery mod bugs&suggestions - Korrd - 10-27-2005 Titus,Oct 27 2005, 12:14 PM Wrote:Well, i don't know who mentioned of spanish systems. But they already exist! Omicron Gamma and alpha - they are hispania, spanish systems, though the outcasts and corsirs should have more systems......Add to this the navy tag.. should be mandatory for player who wants to enter alaska (only navy members can enter, given that it is a high security zone) Discovery mod bugs&suggestions - Dab - 10-27-2005 The problem with that is that new players start with navy tag (I think Igiss should make us nuetral at beginnning) and once you lose it you can't get it back. Discovery mod bugs&suggestions - Korrd - 10-27-2005 Im not sure how to get a tag... or if it is possible... I ve never seen a player with a tag like "Corsairs" or "Rheinland Police"... Discovery mod bugs&suggestions - Dab - 10-27-2005 If you could I'd be Outcasts. Discovery mod bugs&suggestions - Met2085 - 10-27-2005 how do you get the tag?? Discovery mod bugs&suggestions - Profile - 10-27-2005 Quote:But French systems?, no the Coalition didn't include france sorry. You haven't played Starlancer , right ? France wasn't in Coalition side , it was a member of Alliance ! Who lives in Sirius Sector ? The Alliance ... USA , Europe , etc ... So it's possible there are French's systems ... That's all ! I'm agree with the fact that Sirius need more systems ! But COMPLETE systems , with all info like (don't remember who) has said ! Discovery mod bugs&suggestions - Virus - 10-28-2005 My idea for the next version is rather... Well... Rather something. I think you should be able to have the Navy tag you have in the beginning, be able to have the faction you belong to instead. I'm pretty sure that made no sense, so, here's an example: John is in the Rheinland Military. John goes by "John". When appriached by another player in a ship it shows "RH Military-John". I'm pretty sure there is a limit to the number of characters that one can have as a tag, but people can always make shorter tags to fit. What the tags say should be up to the leader of the clan/faction/group. EDIT: Characters as in letters. |