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About the plans for 2 servers connected to each other... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: About the plans for 2 servers connected to each other... (/showthread.php?tid=25636) |
About the plans for 2 servers connected to each other... - Friday - 08-30-2009 Its doable, and if a Proof of Concept can be made for this - then the call should go out for donations... About the plans for 2 servers connected to each other... - silverleaf - 08-30-2009 ' Wrote:Yes, it should be made very clear and visible to see which servers are hosting which systems. Not only an announcement in the forums, but I also could see the commodity everyone starts with be adjusted to reflect that or something like that so there is a failsafe and easy-to-access way ingame to see which servers host what. Guess we can up to 1000 players and 1000 systems then, just that we would need a million dollars to do that and theres no way we can raise that much on donations. About the plans for 2 servers connected to each other... - Turkish - 08-30-2009 ' Wrote:Guess we can up to 1000 players and 1000 systems then, just that we would need a million dollars to do that and theres no way we can raise that much on donations. How would it cost a million dollars? I'm really not seeing your logic here. The current server runs on hardware built with only a few hundred dollars US. FL isn't very hardware intensive by contemporary standards, even for server hosting. About the plans for 2 servers connected to each other... - silverleaf - 08-30-2009 I'm pretty sure if it costs anywhere near the price of the gaming rig I'm using to play this, they would have done it already (3k us bucks) About the plans for 2 servers connected to each other... - Agran Harper - 08-31-2009 Well, I can't (and won't) blame you for not knowing the difference of a gaming rig and what we need for our server, despite the fact that we don't use a real server-dedicated machine but rather "just" a regular computer. Let me do the math for you, Silverleaf. I'm taking the average prices from the local computer stores I visit (I frequently assemble PCs for others and advise them). :
Note: given more time, I can make a better fitting system if I dig more into the specs and the necessity and whatnot. I just window shopped loosely. I do not favor overclocking, and we are able to split the work anyways. 4 cores, 4 servers, each only needing to run a part of Sirius. The current server runs overclocked on 4Ghz to have a single instance of FLserver support 200 players. With 3,2Ghz per core, that should be enough to fuel the parts needed. The only thing that is needed to make all that happen, is the green light that the FLhook coding succeeded. So Cannon, if you read this; enslave those of us who know C++ to help you code or demand whatever help you need. I sadly know nothing about C++, as FLHook uses, else I would have already volunteered to help. About the plans for 2 servers connected to each other... - kindred - 09-06-2009 I don't believe there is such a need, the server is only full during a certain time of the day. There should be no urgency for anyone to play a video game unless it's a scheduled event. About the plans for 2 servers connected to each other... - Khellus - 09-06-2009 Agreed. Only during a specific 1-2 hour section of the day, does the server ever fill up. Past that period it simply lays open |