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More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD (/showthread.php?tid=3434) |
More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - Unseelie - 08-08-2007 @kress...id love to change the z axis on everything a bit.... that seems like an insane undertaking though... More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - Xatrix - 08-12-2007 I think at the very least there could be "ring roads" installed in some of the larger systems. By that I mean there could be trade lanes dedicated to passing right though from one jumpgate to another, bypassing all of the bases, planets, etc. Simply put, these "ring roads" could serve to only get through from one system to the next if all has been "discovered" in that solar system and you simply need to get to the next system. Of course, these trade lanes could be easily interupted when you're in them to "discover" jumpholes, bases, etc. I think a certain amount of speed could be added to this MOD to decrease the monotony of travelling through thoroughly "disovered" systems. More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - Commodore - 08-12-2007 still too unbalanced, quit annoying us and live with it. That would be silly, trading would be too fast. More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - BestFlyerHere - 08-13-2007 Totally agree with Commodore. So this is why you're mad at him, he made you feel stupid, didn't he? More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - Eppy - 08-13-2007 He's long gone now, baby. OWNAGE. More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - yurineova - 08-13-2007 Is this even on topic still?:P Ok, for my opinion, LEAVE THE JUMP HOLES ALONE. Theyre fine as is, and it makes trading perfectly balanced (Well, almost perfectly anyways.). There are at least 4-6 jumpholes in just New Berlin, not to mention 4-6 jump holes in almost every core colony system (IE New London). They systems aint the problem, its just getting uber trade runs XD Naw, trading is setup the best I've seen on any mod, as it isnt over powering, but good length vs profit. More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - BestFlyerHere - 08-14-2007 I just wish you could disrupt a jumphole. Like shoot a torpedo at it, and it'd destabilize it and close it for 5 minutes. That'd be great for pirates, make it a lot easier, as the traders couldn't jump. More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - pipsqueak - 08-16-2007 LOL, Try parking a juggernaught over it He He HE More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - Commodore - 08-16-2007 hehe More shortcuts (jumpholes, jumpgates) are seriously needed in this MOD - BestFlyerHere - 08-16-2007 Then they can just go in the over side... |