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This Thread Getting Utterly and Ridiculously Stupid - Printable Version

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This Thread Getting Utterly and Ridiculously Stupid - Treewyrm - 10-03-2007

/shakes head...

No, I don't agree, particularly with fifth point. You see, my two characters are not part of any faction (who wants some blue jellyfish in their ranks?). Yes, they are somewhat "allied" with HF but not a part of them. I would never have to be allowed to have a battleship had I been a part of them officially. Meanwhile I have it and continue to use it, so far I had no problems with anyone about it, in fact it resulted in very interesting RP thread and very good and interesting PvP battles I never had before.

Plus I think mercs might have a battleship or two as well. For a profitable organization it shouldn't be too difficult to place an order for a battleship. Shouldn't there be large corporations holding shipyards? I bet those would be fine, after all mercs/bounty hunters are doing job for them that officials will not do. A mobile base for mercs is a must.

Large pirate groups even have their own shipyards, not to mention large crime cartels.

Restriction there, restriction here... you're trying to put a hell a lot of job on admins, they already have tons of problems without adding this. There must be some simple and effective solution. Rules are already complex enough without a need to turn them into unbearable bureaucratic machine.

Yes, there is a problem with capships, and I think it's a result of the fact that they are easy to come and easy to go. Because as of now it's like people respawning with BFG in hands and go on. They don't care about the loss because they will respawn with it again. But problem is not the BFG itself... if you get what I mean.


This Thread Getting Utterly and Ridiculously Stupid - globalplayer-svk - 10-03-2007

' Wrote:1. No civilians can gain access to a capship license.
2. Freelancers only can gain access to GB license at the max.
3. Greater factions are in need of a military hierarchy.
4. Responsibility is upon the faction leader
5. Only faction leader can apply for capship licenses to the admin.
6. Admins only work is to decide for the application dependend to the size of the faction, their hierarchy and their reps. For balancing the limited number must have figured out
7. Admins only have to watch over following the rules as they already do.
8. I repeat responsibility is upon the faction leader. Means, if the faction leader is doing wrong, the whole faction get punished. Is a member doing wrong and the faction leader unable to handle this, the whole faction get punished. This is a hard way, but will bring more discipline.

Pirates are in the same need of discipline to survive , like house police and military. They are not anarchistic.

Never wanna hear something like :(I'm not in a faction.... If you are not with the U.S. Navy you'll never fly a F 18. If you are not with the israelian army you'll never drive a Merkava tank and so on. If you wanna have a BS, join a faction, follow RP, diserve promotions and maybe one day you will own one. RP isn't coffee klatsch it is hard work. Anyone who don't think so has not understand RP.

All these suggests will bring more RP and a limited number of capships.

more RP,hm,but i thing every character has a evolution or no?begin with fighter and when someone will have bigger ship so he buy GB,then cruiser,then BS.when someone will fly with fighter he buy figter and fly with him.i was begin with fighter,then i make lot of a missions (maybe 100) to have money to buy Gb,then i make more(another 150) misions to buy huntress,and after it all i buy BS.and my BS can not join any clan,because i am not leader of any clan and i will be not leader of any.but i will have my BS. i know that soeone can make with trader lot of omeny and then easy buy BS/crusier but, when the BS are only in guard system and when you have not full green rep then you can not buy bs,i think that fix some problems.or no?

(sorry for my bad english)






This Thread Getting Utterly and Ridiculously Stupid - RingoW - 10-03-2007

Quote:Restriction there, restriction here... you're trying to put a hell a lot of job on admins, they already have tons of problems without adding this.

No, the hell of a lot of jobs the faction leaders will have. They have to work as elongated arms of the admins.

Mercs must have an organisation to own BS, like BHG. No single Merc is owning a tank. He has his light arms. If he is hired he might get a heavier equipment from the client for use in the task the merc was hired for.

When you are allied with the HF you can apply for BS to the HF faction leader. Maybe he is willing to asign you one of the rare BS.

I've forgot to say RP isn't fun at all. Sometimes it can be very frustrating.

C'mon folks. Is it really so hard to get fully green with a guard faction?

I thought the Thread is about to avoid a further capship rush and not to make it a bit harder to get one.


This Thread Getting Utterly and Ridiculously Stupid - Denelo - 10-03-2007

' Wrote:No, the hell of a lot of jobs the faction leaders will have. They have to work as elongated arms of the admins.


But the thing is, the faction leaders AREN'T elongated arms of the admins. And they SHOULDN'T be. Btw, this is supposed to be like an expansion pack for FREElancer. Not an upgrade pack to Clanlancer. Alright?

Quote:RP isn't fun at all.

...


Then WHY IN SIRIUS ARE YOU PLAYING ON AN RP SERVER?! GO PLAY ON THE DISCO PVP SERVER!


EDIT: you edited your post, so...


Quote:C'mon folks. Is it really so hard to get fully green with a guard faction?

Exactly the problem. We could just make a commodity that you have to have in a BSs hold that's only sold on guard bases for like 100 mil or something... except that then, independants'll do that and come tramping through our guards systems claiming they own the place when it should be dead hostile to them.


This Thread Getting Utterly and Ridiculously Stupid - GlyphStorm - 10-03-2007

Here's what I think: Military clans should have... 4 Battleships, 8 cruisers/destroyers, some 12 gunboats (those should be SA, SF KNF and RM), some 3 for Corsairs and Outcasts, 2 for the rest. Also, it should be restricted, like one player faction per house. Only one outcast faction, one corsair faction, and so on. Maybe this way, Police factions will arise:)

Also, the independent freelancers and the rest: 1 Battleship per player, not per account. Not that the leader of a faction to have 4 Battleships, and the rest none.:)

There ya go

Glyph


Oh and one more thing: the ships should have rep requirements, and sold on shipyards, like now... i mean no more buying a capital ship, and you are almost enemy with the faction who sells it:)

Glyph



This Thread Getting Utterly and Ridiculously Stupid - RingoW - 10-03-2007

This will not avoid a capship rush, just makes it a bit harder to get one.
Quote: Exactly the problem. We could just make a commodity that you have to have in a BSs hold that's only sold on guard bases for like 100 mil or something... except that then, independants'll do that and come tramping through our guards systems claiming they own the place when it should be dead hostile to them.

Stop thinking egoistic on your own. Think about the whole Discovery RP universe.

If a faction member is breaking rules the faction leader is responsible for punishing, not the admin.
All have to work together in Real Life to help the admins.

Quote:Btw, this is supposed to be like an expansion pack for FREElancer. Not an upgrade pack to Clanlancer. Alright?

No. This is Discovery. Neither Freelancer nor Clanlancer.

Quote:Then WHY IN SIRIUS ARE YOU PLAYING ON AN RP SERVER?! GO PLAY ON THE DISCO PVP SERVER!

Read the whole thread. I favourite harder aspects in RP, cause of the satisfaction i will have after managing a frustrating situation.

Oh and off course all the problems i read about. I never did RP in Discovery. At the moment for me it seems there will be no fun, even if its a little bit.


This Thread Getting Utterly and Ridiculously Stupid - Denelo - 10-03-2007

' Wrote:This will not avoid a capship rush, just makes it a bit harder to get one.

Stop thinking egoistic on your own. Think about the whole Discovery RP universe.

Egotistical?! HOW am I being Egotistical in any way, shape, or form?

Quote:If a faction member is breaking rules the faction leader is responsible for punishing, not the admin.
All have to work together in Real Life to help the admins.

Do you realize how many factions there are where the FACTION LEADER is the problem? Not going to name any names.

Quote:No. This is Discovery. Neither Freelancer nor Clanlancer.

I just said that. It is Discovery... which is, by definition, a Freelancer expansion pack. My point is it's an expansion pack for FREElancer, nor for CLANlancer.

Quote:I favourite harder aspects in RP

I never did RP in Discovery. At the moment for me it seems there will be no fun, even if its a little bit.

...

Do you have any clue how hypocritical that is?



And I did read the whole thread, thank you very much.


This Thread Getting Utterly and Ridiculously Stupid - RingoW - 10-03-2007

This discussion is out of topic includes misunderstandings and leeds nowhere.
I don't want to be hypocritical without trying the Discovery RP by myself.

I presented my point of view to avoid any further capship rush. Agree or not.
Only to make the access harder will avoid nothing.


This Thread Getting Utterly and Ridiculously Stupid - Panzer - 10-03-2007

Troubele arises, when people get used to ships that have history.

BSG is such an example

All the battlestars we have have a history - bot RP and server - related.

The Warhammer -resurrected after a longer pause and replaced the Nemesis as flagship.
The Valkyrie - Oldest battlestar still in service (no remakes, NCC or anything since construction)
The Galactica - belongs to our currently inactive member - needs to be looked after, previously it changed owners some 3 times and took part in most major battles of the Planetform age.
The Nemesis - The fist battlestar to enter service with the IMG tag, first to get mk VIII armor and the fleet's flagship for months - untill Warhammer replaced it. Now it's sitting in drydock and shows up when it's absolutely needed. Built for the cash, that ame from selling its owner's private corair battleship (I miss that ship like hell)
The Pegasus - Belongs to Doom. Entitled to own it as the president. Same as above - a private dreadnought bought a battlestar
The pride of Kobol - Shared account ship - access to it is granted to new members, who show skill and dedication. (no need to let the noobs buid their own hips for gargantuan sums)

All those ships show up on rare occasions (only once I saw them all in space) and even if - it's a photo opportunity, not battle. largest number that ever took part in combat was in omicron gamma once - Hammer, Peg, Galatica nd the now disbanded Astraeus battled an equal (or higher) number of Outcast/Blood dragon/AW dreadnoughts and juggernauts. All were lost, but same applied to the enemy warships :P. Haven't seen more than 2 at a time ever since.Ther's simply barely an occation to roll them all out and even if there is - we go with a 1-2-4 pattern 1 BS, 2 CA's/GB's and 4 fighters/bombers - makes the force look reasonably and multi-functionally.

The problem apart from accessability of the heaviest warships - is their owners' mentality. Spammin large numbers of dreadnoughts or outmoving the blobs with bombers and gunboats? Less experienced players prefer the hip they are hard to kill in - the bigger the better. The more experience - the larger the reliance on manouverability and evasion.

Personally- I prefer destroyers. In most cases I'm flying lone seek'n destroy missions around Sirius and that ship type suits this style best. What it can't beat, it can outrun. But if we're going in numbers agains a task force of a few capships-regardless of type - bombers and fighters are the choice. theoretically, they can take out any number of capships without losses. What point rolling out easy-to-hit battleships then and risk losing them?






This Thread Getting Utterly and Ridiculously Stupid - Fellow Hoodlum - 10-03-2007

SIX Battleships ... That shows very little incentive for other factions to back off a bit when it comes to
capship owning, whether they just get used for photo opportunities or not ...
The fact they are there means they can be used, not a particularly good argument for keeping the numbers
in check is it ? Roleplay stories or not for all of them. You could roleplay that they have been decommissioned
aswell you know ...
And for faction capship info, one of your main enemies, The 101st have just the one shared BS, so we have a
little imbalance there I feel mate.

Hoodlum