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Battle for Yanagi - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Server Events (https://discoverygc.com/forums/forumdisplay.php?fid=411) +---- Forum: Community (https://discoverygc.com/forums/forumdisplay.php?fid=28) +---- Thread: Battle for Yanagi (/showthread.php?tid=42404) |
Battle for Yanagi - Elven - 06-22-2010 Actually Yanagi is VERY important for everyone. >.< That's why other factions'd include into battle. Battle for Yanagi - Pinko - 06-22-2010 ' Wrote:Actually Yanagi is VERY important for everyone. >.< That's why other factions'd include into battle. There's a reason why it's a surprise attack. Battle for Yanagi - pipboy - 06-22-2010 ' Wrote:[1:58:58 AM] Mwerte says: i like the idea "Hogosha win, they do significant damage to Yanagi, inRP forcing a slowdown in smuggling shipments, but they did -just- enough damage to us that we didn't have enough forces to take over the base. Hogosha lose we go home to lick our wounds."Now THAT is a good idea. Nothing but RP story stuff, no actual changes to bases. Battle for Yanagi - Grumblesaur - 06-22-2010 ' Wrote:[1:58:58 AM] Mwerte says: i like the idea "Hogosha win, they do significant damage to Yanagi, inRP forcing a slowdown in smuggling shipments, but they did -just- enough damage to us that we didn't have enough forces to take over the base. Hogosha lose we go home to lick our wounds." That could still be a contribution to the mod, regardless. It's really unnecessary to fight over each others' bases all the time. It's better that we do small steps before huge leaps. These aren't military factions, anyway; the likelihood of one capturing/destroying the other's base is not as high as it would be between (para)military factions, such as the BHG and Order (and Nomads...). Battle for Yanagi - pipboy - 06-22-2010 ' Wrote:Actually Yanagi is VERY important for everyone. >.< That's why other factions'd include into battle.Elven, if all you're going to do is repeat the same line over and over again go find somewhere else to post. As was said repeatedly, this is going to be Hogosha and Junkers only. We've done events where all friends are allowed before, it doesn't work. ' Wrote:That could still be a contribution to the mod, regardless. It's really unnecessary to fight over each others' bases all the time. It's better that we do small steps before huge leaps.Maybe I'm just saying the same thing you said, I'm not sure because I didn't totally understand your post. Doing it by mwerte's suggestion is a small step. Nothing more than some news stories/rumors. Battle for Yanagi - Rudo - 06-22-2010 That could definitely be worked with, Mwerte. A lot of people that aren't Junkers use Yanagi and it's a pretty instrumental piece of the junker puzzle, even though the dead sigmas might make it look otherwise. As for Corsairs and Hessians being very even in terms of strength -- one side would still lose and blame numbers, or a critical pilot on either side just not being able to make it that day, and the drama would be immense. Not worth it. And the Order - BHG event: wasn't that outcome predetermined and agreed upon by both parties? Battle for Yanagi - Grumblesaur - 06-22-2010 ' Wrote:Elven, if all you're going to do is repeat the same line over and over again go find somewhere else to post. As was said repeatedly, this is going to be Hogosha and Junkers only. We've done events where all friends are allowed before, it doesn't work. I was agreeing with Mwerte while at the same time trying to drive the thread away from huge leaps. Battle for Yanagi - pipboy - 06-22-2010 So I think we can agree on a couple issues then. 1: Transports/Freighters only. 2: Hogosha/Junkers only. 3: No actual loss of any bases, just some added news stories/rumors. Is that accurate so far? I have to say, with the exception of a couple posts, this is a very productive and well thought out thread. Nicely done everyone. Battle for Yanagi - Grumblesaur - 06-22-2010 ' Wrote:So I think we can agree on a couple issues then. Add /restart server event to that list and you've got it. Battle for Yanagi - pipboy - 06-22-2010 ' Wrote:That could definitely be worked with, Mwerte. A lot of people that aren't Junkers use Yanagi and it's a pretty instrumental piece of the junker puzzle, even though the dead sigmas might make it look otherwise.I agree, drama can go nuts. And yes, that event was predetermined by both parties. That's why we put this thread together though, to try and set something up. Whether fluid or predetermined. ' Wrote:Add /restart server event to that list and you've got it.I think that could be fun, but for that we would need a predetermined storyline. Also we would need to get the admins involved to help set it up. |