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Shieldbusters - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Shieldbusters (/showthread.php?tid=4690) |
Shieldbusters - LancerZero - 11-27-2007 Like Titan, like Templar, we've found. Also,if we can't get house shieldbusters, then I second the idea of putting them on Freeports. Shieldbusters - Unit-sk855 - 11-27-2007 I would not mind adv debi's and adv debi turrets on freeports. I would love being able to buy them without getting stuck on detroit:D Shieldbusters - bluntpencil2001 - 11-27-2007 Note: This would give the added bonus of making them available to pirates that aren't friendly with the 'Sairs. Shieldbusters - UnknownObject - 11-27-2007 ' Wrote:I would not mind adv debi's and adv debi turrets on freeports. I would love being able to buy them without getting stuck on detroit:DAs Doom has pointed out on another thread Adv Debs drop from Freelancers. This was a revelation to me as my Xeno had nowhere else to go for a shield buster. Shieldbusters - Panzer - 11-27-2007 Voted no. All houses and larger factions (pirates, independents and so on...) should have some little "tizzie" of their own. I'd get rid of the capship inferno tho - in favour of a bomber-mounted heavy shield buster. (SB+Supernova combo, since launching 2 supernovas ins't possible) The corsairs have the tizzie and the Titan. The Outcasts ahve a mediocre Falcata and the inferno. Based on this - all houses should have an ace up their sleeve. Eg: Rheinland has overally crappy guns. But could get some fighter shield buster and EMP gun for bombers to compensate their regular guns' defficiency. Shieldbusters - Spear - 11-27-2007 ' Wrote:Note: This would give the added bonus of making them available to pirates that aren't friendly with the 'Sairs. Agreed, the Debiltator is a civillian gun and should be available to any faction who wishes to use it. Shieldbusters - tfmachad - 11-27-2007 Voted 'no' as I agree with most of the arguments most people have already made. 1. Variety is nice; 2. We don't really need even longer fighter vs. fighter fights; 3. Even though we seek balance there should be some personalities (ups and downs) to make each faction unique; 4. Fighters should have at least some chance against the bigger ships (some "fast" access to hull damage); 5. Improvement of overall piloting (if you're comfortable inside your shield bubble for a long time you tend to get sloppy). Specific house/factions shield busters, but I can only imagine the developing pain it would be. Making the Debs/Adv. Debs. more easily available would be one nice alternative for that. As for the eventual atrocities (aka powerplaying) I guess we will always have some sort of it. Considering the overwhelming possibilities, it's really hard to damper them so much as to make a perfectly leveled battlefield. I look around at the more experienced players and I have to acknowledge I have much to learn. It would be very easy for me to blame weapon/equipment balance, but I'm still killing myself much more than those aspects do. As Emily told me once, "Don't joust a bomber". She was right, it's just plain stupid considering the instant killers/shield busters combination. So I say again, removing that aspect from the game completely is a bit too drastic. As for the Inferno, I'd hate to see it limited for bombers. Shieldbusters - Othman - 11-27-2007 Liberty Level 9 EMP Gun, 600m / 750ms / 8.33 - sync with Liberty Vengeance Bretonia Level 9 EMP Gun, 600m / 600ms / 4.00 - sync with Bretonia Adv. Sunrail Kusari Level 9 EMP Gun, 600m / 600ms / 4.00 - sync with Kusari Disinfector Rheinland Level 9 EMP Gun, 700m / 700ms / 5.88 - sync with Rheinland Hornviper Naval Level 9 EMP Gun Type A, 699m / 600ms / 2.00 - sync with Codes for the lawful cause Naval Level 9 EMP Gun Type B, 600m / 750ms / 3.03 - sync with 750ms alternative guns for the lawful cause Just the idea hijacked from McNeo.. Sounds like lots of work I know but maybe could add some depth? Shieldbusters - alance - 11-27-2007 While we're at it, how about making Adv.Deb Turrets 750m/s just like the guns? Seems odd they'd be 700m/s. Kress, do you envision Outcast and allies using civilian guns? Kraken 2s are 700m/s, the Hessian's Natterturn Zwei are 750m/sec ... basically if we're going to make shield busters of various speeds to match house weaponry velocities, we should probably have unlawful shield busters in a range of velocities too. Shieldbusters - Othman - 11-27-2007 Well I would not like personally to see Outcast aligned vessels using Adv.Deb as of RP. They already have the inferno which is well mountable on a fighter. |