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I wonder about Keeprz - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: I wonder about Keeprz (/showthread.php?tid=53154) |
I wonder about Keeprz - Akura - 01-14-2011 ' Wrote:+1 Win against Faction A: Post Kudos Lost against Faction A: Post negative feedback in Faction A's feedback thread I wonder about Keeprz - CzeReptile - 01-14-2011 ' Wrote:So... you suggest that the nomads accidentally destroyed sol? They kinda wanted the miner, but I was there on my =CR= gunboat, and while they were watching in wait to engage the ptrain, which I did not do (and brings to me he didnt give notice anyway), miner silently ran away while they were CDing me. But yeah, first time miner told him to get lost, so he prolly couldnt take the loss. I wonder about Keeprz - Akura - 01-14-2011 ' Wrote:So... you suggest that the nomads accidentally destroyed sol? The Nomads of Sirius had nothing to do with Sol, and didn't wake up to several centuries after Sol went boom. Different Nomads. My observation was totally called for. The Nomads can and will rape the hell out of Transports and Miners, it puts fear and anger into people and cuts of valuable supplies. I wonder about Keeprz - Dennis Jameson - 01-14-2011 ' Wrote:Religiously the OC are mostly Catholic, as a whole they respect the Nomads for being 'greater beings', but not on a level of worship. On a level of deep respect. Some Outcast respects the nomads, others don't care and others wants nothing to do with them. Why is it like that? Well because I want to keep the road open for others to play whichever role they want, there's nothing to be gained by railroading our RP... as pure drug dealers and Nomad fanatics. I wonder about Keeprz - Akura - 01-14-2011 ' Wrote:Some Outcast respects the nomads, others don't care and others wants nothing to do with them. This is true, they have a law that Nomads are not to be attacked, and only a select number of Outcasts feel that way about the Nomads. Others can dislike or ignore them all they want, they just can't attack them legally in Maltese law. So this is just a bitter "We lost two carriers, three or so gunboats and now we're pissed even though the Keepers were totally justified" thread. I wonder about Keeprz - Zytahar - 01-14-2011 And the nomads, being such great creatures, don't attack the Outcasts, on the contrary, they work with them. Come on... I wonder about Keeprz - Arashi - 01-14-2011 ' Wrote:So... you suggest that the nomads accidentally destroyed sol? We didn't gank a miner.. teh miner left.. we ignored it... The Hydra Gunboat stuck around, made a few threats to the ptrans... then started to flea... 'US' scorps never opened fire on the gunboat until it fired on 'ours' after it was sitting on top of java... The gunboat got raped, and docked. 'we' didn't kill it. 'We' then moved to 37.. where several CR came after us.. then more showed up... so now I'm gonna change this thread... please stop bashing... 37 was an epic fight.. Kudo's to all involved.. it was very fun... Btw.. I was the only scorp that died.. the GB that showed up raped my shields.. and a bomber snac'd me... Namtara (yes I'm a keeper, not tagged). I wonder about Keeprz - Dennis Jameson - 01-14-2011 ' Wrote:This is true, they have a law that Nomads are not to be attacked, and only a select number of Outcasts feel that way about the Nomads. No, they can't attack them because some Nomad developer, who also happens to be a moron, put in a restriction in our ID with the pure intent of railroading our RP in a way which is beneficial to the Nomad factions. Maltese law states that Nomads are to stay 10k away from Maltese installations, and once that line is breached our defense forces has permission to blow the entity up. Why? Mostly because having Nomads around Malta makes things too bloody obvious, and we're not quite at the point where there will be a true alliance. I wonder about Keeprz - Akura - 01-14-2011 ' Wrote:No, they can't attack them because some Nomad developer, who also happens to be a moron, put in a restriction in our ID with the pure intent of railroading our RP in a way which is beneficial to the Nomad factions. Ye, that's true. Outcast ID restrictions only apply when sanctioning lolwut OC though, none of the justified OC get sanctioned for it. I wonder about Keeprz - Ceoran - 01-14-2011 ' Wrote:No, they can't attack them because some Nomad developer, who also happens to be a moron, put in a restriction in our ID with the pure intent of railroading our RP in a way which is beneficial to the Nomad factions. In addition to that, we can't even keep nomads from killing our supply lines due to the lovely ID ... After all the Nomads don't have a cease-fire with Junkers and the likes. Furthermore even the sight of one of a quishy can cause the captain of the non-outcast transport to panic and flee, thus us losing the supplies and the supplier. Truly beneficial "alliance" we have there... |