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the Barge - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: the Barge (/showthread.php?tid=53910) |
the Barge - Optimus-Prime - 01-28-2011 ' Wrote:The biggest problem I see with it now is the roll. I understand that it's supposed to be hard to fly but a light fighter should not be able to make a ship that massive flip completely over. If that remains, the defense won't matter. You can prevent it from going anywhere just by spinning it. You can even stop it from docking quite easily. We even had a single freighter accidentally cause the destruction of ours by ramming it in a minefield. Yeah any way to stop the spin or atleast reduce it the Barge - Ocampo - 01-29-2011 Why does a ship, that is longer than 1k only have 7 turrets? I think 18 transport turrets and 2 GB would be more like it...make more sense, thats for sure... I mean a Station has more than 7 turrets on it.... Also, why is a ship 2 the size of a dreadnought using a transports shield....? How about making "Barge Turrets" that only fit on a barge, long fire distance and hits hard bu slow... the Barge - McNeo - 01-29-2011 Because it's meant to be wholly ineffective at fighting, on any level. Whether it be the smallest little fly or a gunboat/cruiser/whatever. This is to stop it being spammed, like it will be if it ever becomes competent at fighting. Congratulations, everyone who owns a barge bought a ship only useful for showing off and storing inordinate amounts of stuff. The spinny problem, though, is a problem. It's been one for a while, but at least it isn't as bad as it used to be. |