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On Q_Qing about cash and cap ships - Printable Version

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On Q_Qing about cash and cap ships - dodike - 03-30-2011

Bad idea.

Trading and mining would be reduced significantly. Pirates would be without a job. The only motivation for bounty hunters and mercenaries would be fame. Everyone would have the best equipment money can buy. Code guns would become priceless.

I see Discovery of Discovery server.


On Q_Qing about cash and cap ships - Toaster - 03-30-2011

' Wrote:Bad idea.

Trading and mining would be reduced significantly. Pirates would be without a job. The only motivation for bounty hunters and mercenaries would be fame. Everyone would have the best equipment money can buy. Code guns would become priceless.

I see Discovery of Discovery server.

I meant that the prices of Capships would be reduced, but therefor the players would also need to get permission for one. Not that all one had to do was gain permission.


On Q_Qing about cash and cap ships - Jeryl - 03-30-2011

' Wrote:I meant that the prices of Capships would be reduced, but therefor the players would also need to get permission for one. Not that all one had to do was gain permission.
Permission?Permission to use a cap ship?
*Points to my other post*
Tom_ Wrote:Make people register their capships on the forums?Even worse.You think people actually give a damn?No, they don't care.Then what happens if somebody finds out that the capship is not registered?Sanctionlancer.
Franklin Carr Wrote:So, please, somehow make it easier/faster for people to get a ship if they have proven that they are worthy of it. E.g (as mentioned before) by writing up a RP story for their ship / char and maybe having to request permission to get a capship (since these are the reason for lolminers and loltraders to exist)!
*Goes to make a good but random story about a capship before going to sell it on ship sale*
:cool:
*Looks at post below*
Sir,that is a good way to +1,I shall commend you in the Kudos thread.:P


On Q_Qing about cash and cap ships - Toaster - 03-30-2011

Q_Q Just trying to be constructive (and upping my post count) Q_Q


On Q_Qing about cash and cap ships - Trim - 03-30-2011

Don't think it'll work, now the only thing between an unable to rp noob and his CapVIII BS is the money.

Really, who would fly in a snub, when the rest of the server is in a battleship?

And even those who would fly snubs would eventually get bored and fly battleships.

So, Discovery of Discovery anyone?


On Q_Qing about cash and cap ships - Rommie - 03-30-2011

' Wrote:Don't think it'll work, now the only thing between an unable to rp noob and his CapVIII BS is the money.

Really, who would fly in a snub, when the rest of the server is in a battleship?

And even those who would fly snubs would eventually get bored and fly battleships.

So, Discovery of Discovery anyone?
Bomberswarm. Giant bomberswarm.


On Q_Qing about cash and cap ships - DarthBindo - 03-30-2011

' Wrote:So, please, somehow make it easier/faster for people to get a ship if they have proven that they are worthy of it. E.g (as mentioned before) by writing up a RP story for their ship / char and maybe having to request permission to get a capship (since these are the reason for lolminers and loltraders to exist)!
Ya know, that might work.
Buying a capship with a story instead of credits, but still being able to buy with credits.
But.....maybe QQ, and more admin work.


On Q_Qing about cash and cap ships - Toaster - 03-30-2011

' Wrote:Ya know, that might work.
Buying a capship with a story instead of credits, but still being able to buy with credits.
But.....maybe QQ, and more admin work.

No no no! What I meant was: Make Capships cheaper but make them also require a RP story on the forums / admin permission! Both are required to get one!

So.


On Q_Qing about cash and cap ships - DarthBindo - 03-30-2011

What you say and what might work are two different things. :laugh:


On Q_Qing about cash and cap ships - Diomedes - 03-30-2011

Actually that makes a lot of sense. Giving a sort of voucher for a well-developed ship RP towards larger vessels.

Make it apply to anything ship of say 100 million or up. Now you've got incentive for people to play some of the more expensive ships with an actual RP, including things like high-end transports, Liners and yes caps. Expensive weapons and armours will still drive the economy.

The idea here is a monetary incentive to creating an RP. Not a bribe so much, but I'm more likely to bother getting a 5k or other high up transport with this. And if I've already gone and written a story for it, I'm more likely to RP the story than see the ship as a means to something else I want to do on the server.

Only problem becomes implementing it. Probably best would be to have a set of fairly easily applied criteria to award a certain % base ship cost. Judging becomes an issue, but with a well developed set of criteria should be fairly straightforward.