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Restrictions on capital ship use - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Restrictions on capital ship use (/showthread.php?tid=6537) |
Restrictions on capital ship use - Joe012 - 02-27-2008 Wow...here we go again...didnt we just have this SAME argument like a month ago? Here would be my solution: Independent Pilots: No longer allowed to fly faction capships. They MUST (enforced by rules) fly civilian ones. Maybe a few enterprising minds out there could design 1-4 new civilian capships for the next version, just to make the game a little more interesting (I couldnt design a stick figure BTW, but hey, its still a good idea on paper). IE: Merc Battleship (300 Million + 200 for Civilian BS License) - (Anyone who takes the time to save 500 million deserves something for thier efforts) Scanner would equal the Disco scanner at best, armor rating significantly lower than the lowest class "faction" battleship. More like a "Heavy" cruiser. RP Value = Merc's hired by factions in times of war to combat other capitol class vessels / Hired to hunt (Un)lawful capships. Because they are civilian equipment, they are not as powerful as the military (faction) ships. Price would be about the same, perhaps just a little less. This is just one example of the "balance" you could introduce to the system. Do this not only for Battleships, but for Destroyers, cruisers and Gunboats. These ships should be lower priced than the military ones as well, because they lack the "features" of the house military level ships. Then newbs get thier caps, the powers that be have the ability to combat them. Problem solved. Restrictions on capital ship use - globalplayer-svk - 02-27-2008 joe and you still think that after aly your ideas will be this freelancer? all independent pilots fly civilian ship? and when someone will fly for example blood dragon ship,he must join novapg? then you have some factions as now (hessians,not much independent players) and some realy realy big factions. (TBH,Benitez,OPG?NovaPG,LSF,SA,.....) and you think that will balacne things? Restrictions on capital ship use - Joe012 - 02-27-2008 Im just refering to capitol class ships here...not fighters, bombers, and Gunboats *edit* What would a freelancer be doing in a liberty dreadnaught? (And yes, I know the GB is technically a capship, BUT lets just focus on DS and above here) Restrictions on capital ship use - Epholl - 02-27-2008 I am not going to read this thread. 12 page of the previous one were enough. And I am NOT going to vote here. This situation can NOT be solved with a simple solution. Only thing I thing would be good is: Every capship pilot MUST be registered on forums and MUST post a simple capship details: tag, ID, some info about ZoI, enemies...And if he has an ID different from tag, then a simple reason for that. Noone to judge that, no elitism, only admins. Restrictions on capital ship use - Jinx - 02-27-2008 actualy this is something i can live with. ... since battleships and similar are standing out,.. a little official information about them cannot hurt. but it should be a post like a biography, not a post that is commented by the community unless its requested. but then, thats something that should be done anyway. when i see a battleship, i would like to have a source to look it up one way or another. it doesn t mean that i need to read a thrilling story, but maybe build where, when for who purpose, operating space and then an ongoing vita/history Restrictions on capital ship use - Rogue63 - 02-27-2008 Oh boy here we go again. I think there needs to be another item available for voting on. "Tired of reading about people complaining about capships" This subject has been beat to death already. And for the record I will say again IMO this is not that big a problem as people make it to be. Restrictions on capital ship use - Drake - 02-27-2008 I'm not going to take any sides in this discussion, but I do have something to bring up. The official player factions already have nearly total control over their area of space. So much control that they have instituted some very strict laws, such as the banning of all Mercenary and Freelancer ID'd ships, or deciding certain commodities which are not normally illegal are contraband in their space. They order people who show up in a system (though not on their scanners) to report to <wherever>, and if they fail to comply they're added to a KoS list. All of these choices are considered acceptable behavior for the controlling factions, and are 'in RP' for various reasons (such as mercs and freelancers taking bounties on them, or whatever). How is banning unregistered capital ships within their ZoI, even (or perhaps especially) capital ships belonging to their faction, any different than the examples I listed above? How is kicking battleships out of their ZoI restricting to other people's fun and RP, but kicking out all Mercenaries and Freelancers isn't? Note that this isn't an attack on the laws and restrictions imposed by some faction, they're just used as examples of rules which can be (in my opinion) just as restrictive as a ZoI ban on unregistered caps. Restrictions on capital ship use - badkarmasix - 02-27-2008 Bulldog, we as players have every right - and I do mean every right - to inform players what ships they should be flying, what weapons they should be using, what RP guidelines they should be following, etc. As I said in Eppy's topic, we do this every single day, every time someone makes a "Is this OORP?" type post. Note that I used the words "inform" and "should." But for all intents and purposes, we really dicatate these things to other players. Failure to comply results in a sanction because it is usually a violation of the Tag/ID conventions. Why, then, are capships a proverbial "no-fly zone" in this? Why is it that we can "advise" players on what ships/weapons they can use in anything but capships? I think it is because there is no clear idea among the players and Admins alike as to what role a capship should fill in Discovery. Are they just another ship, on equal footing with any fighter? Or are they something more? This grey area concerning capships is a difficulty which has only been aggravated by their abuse by irresponsible players. As for the use of "bully tactics," I find it interesting that discussion on the role a capship should play(and how its use might be controlled) is viewed as bullying, yet Hoodlum's suggestion that we gang up on and drive off the irresponsible players is acceptable as long as it is done in an RP manner. I have no problem with making a concerted effort to discourage irresponsible use of capships, by the way. It's just an interesting set of viewpoints. I thought the whole point of these discussions was to come up with a concensus on what capships are, what to do with them, and then present the whole works to the Admins. At that point, the Admins either consider it, or reject it. However, if these efforts are only going to be viewed as bullying, elitist, restrictive, "trial by forums," whinging, etc., by the Admins and the greater Discovery community, then the whole damn matter should be dropped, never to be discussed again. But if this be the case, then I, and others I suspect, would appreciate it if an Admin would come forward and offer some "guidance" as to what role a capship plays in Discovery. Is it just another fighter, or is it more? Cheers, Idaho Restrictions on capital ship use - Joe012 - 02-27-2008 ' Wrote:I'm not going to take any sides in this discussion, but I do have something to bring up. Real life question for you: Do you not obey the speed limit signs in your hometown? If a police officer orders you stop stop, do you comply? Do you pay taxes on your groceries? If you violate the laws of the government, are you punished? If you where carrying illegal commodities, and the authorities knew about it, would they attempt to arrest you? If you refused, would they use force? I could go on for miles.....anyhow, this part of your argument is not valid. Why? Because when your in Rheinland, the laws of rheinland are enforced by the Rheinland authority, same for Liberty, Bretonia, Kusari and any other system or sector of space legitimatly controlled by a faction. Solution? Overthrow the government! Sound crazy?....maybe, but it can be done. Or, you can do it from within, join the faction. Rise through the ranks. Lobby for change. Create new policies. Restrictions on capital ship use - BULLDOGNK - 02-27-2008 ' Wrote:BULLDOGNK just give me please your opinion about such situation: 3 Hackers in fighers teamed in Cali, pirarting traders for about 5minutes, and just a while later you see 5 independent capitals jumping from NY ships with assistance of a GB. They engage without even a 1 word of RP before. After some time we just flee couse there was no point of continuing it. Second after we hear in system chat from them thing like this: "You cruised away, now leave the system, dock and log off!!!" Or situation from today's night: 4 Lane Hackers: 3 Fighters and 1 Bomber engaged by totaly number of 11 ships with caps assistance of course. At least they said sth before. I could mulitply such siutuations endlessly.. If they all have follow the rules set down by the Discovery Forums then i say Nothing, But if this is a breach of server rules, send in a violation report and the admin team will sort it. if we continue to have problems with Rogue BS ships, The sanction will get so severe they wont want a BS because they have no credit to get it off the base or planet because they lost their license. Cheers |