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Chain Guns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Chain Guns (/showthread.php?tid=705) |
Chain Guns - 11of10 - 07-13-2009 No use really.. most of them got nerfed with recycle time from 16.67 to 6.67.. And in that range, you can take anything else, right? However, I saw people packing purple goddess... 6.67, right? So.. I guess there aren't any chain guns anymore, eh? Chain Guns - Thor22 - 07-13-2009 Yeowch! G-G-G-Gravedig much? Chain Guns - Elsdragon - 07-13-2009 At this point, its not grave digging Its helldigging Anyway, CHainguns Were given a Damage boost, So WHY IN THE WORLD, Arent these awesome weaons used? Chain Guns - Tenacity - 07-13-2009 Fighter chain guns are what solaris turrets should be for caps =( Give solaris the same refire rate, 1500m/s speed, and 1k range, and it'll be much more effective =P Chain Guns - Karlotta - 07-13-2009 Ok I dont know anything about modding and maybe Im mistaken on some points: Some one told m that people firing guns a lot causes more CPU usage or lag on the server. In that case... shouldnt especialy chain guns have a high power drain to discurage people from firing them continuously? Another thing about high refire rate guns is most of them make a whole lot of annoying noise (espcially the suncannnon I think). Is it possible to change the noise to make it less anoying? Also, the chainguns come in the crappiest colors... neon green and neeon purple. Coolest chaingun in my eyes end ears: -not a bright light source but kinda dark (like bullets.. not lasers, maybe like the black widdow?) -sounds like a machinegun (with bass, not popgun sound like the tizonas), and not like the early 80s space invaders game (pew pew) -had high strength and high powerdrain, so its fired in bursts and not continous streems (easier on the server and peoples nerves?) Chain Guns - Lucend - 07-13-2009 I find the problem with chainguns are that they are too easy to dodge. A single firing projectile from a 4.00 gun fired at close range is rather difficult to dodge whereas a chaingun fired from range is cake. Although perhaps against larger craft it might be good, fighter vs. fighter it's not all that great. Chain Guns - Elsdragon - 07-13-2009 They only fire at 6.67 now. they still do decent Damage however Chain Guns - Virus - 07-13-2009 ' Wrote:They only fire at 6.67 now. they still do decent Damage however 16.67 Chain Guns - Elsdragon - 07-13-2009 only THe low level ones are 16.67 CHeck FLstat Purple goddes and wildfire are both 6.67 Chain Guns - tansytansey - 07-13-2009 Are you trying to set a new record or something? With a topic this old... you might as well have made a new discussion. Correct me if I'm wrong but, there are no class 9 chain guns, right? That could possibly be the reason for a lack of use of chain guns. Very Heavy Fighters usually have four class 10 guns and two class 9 slots. If you put Goddesses in your class 10, then you have to put Wildfires in your class 9, which are underpowered in comparison to all class 9 weapons. You get a higher DPS by using all class 9 flashpoints than by using Goddesses and Wildfires. (Probably, I don't have FLstat on this computer so I can't check my facts.) And Light Fighters have two class 8 and two class 9. Meaning if they use chain guns they have to use all Wildfires, again you'll probably get better DPS from Flashpoints. |