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Quickdocking, boon or bane? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Quickdocking, boon or bane? (/showthread.php?tid=76747) |
Quickdocking, boon or bane? - Govedo13 - 03-21-2012 ' Wrote:Elevators of the kind (there is a actual plan to build such on earth too in order to enable colonizing of the moon saving a lot of costs to transport viable resources - click)- I would really like to see them elevating a battleship.:lol:This in General- quick dock must stay for snubs, but GBs and Cruisers and Transports and BS does not need to be able to use it, however they should be able to dock in reasonable time with so many bases and at least half of them bugged... Quickdocking, boon or bane? - Friday - 03-21-2012 ' Wrote:I'm all for adding new JHs for freighters and raiders only but cutting existing JHs from transports kinda sticks it to smugglers. Part of the point is to create specific high-profit runs that only freighter-sized ships can access. Shorter travels times and higher profit margins designed for the discerning smuggler... Quickdocking, boon or bane? - SA_Scavenger - 03-21-2012 ' Wrote:Part of the point is to create specific high-profit runs that only freighter-sized ships can access. Shorter travels times and higher profit margins designed for the discerning smuggler... Yes, create those. Don't destroy routes already taken by smugglers. Quickdocking, boon or bane? - JayDee Kasane - 03-21-2012 Removing quick-dock will bring more realism and less advantages to traders fleeing from pirates. I think I can survive that I will now dock more then 0.5 secs with base Quickdocking, boon or bane? - Tachyon - 03-21-2012 I've seen many people writing now, that removing quick-dock will make the game more realistic; but, is realism really what this game was/is aiming for ? It's pretty much an arcade PvP-shooter w/o much intended realism. Also, the quick-dock can always be an emergency cloak supported by the station. (since we got cloaks anyways) Quickdocking, boon or bane? - Knjaz - 03-21-2012 ' Wrote:This in General- quick dock must stay for snubs, but GBs and Cruisers and Transports and BS does not need to be able to use it, however they should be able to dock in reasonable time with so many bases and at least half of them bugged... How about we reverse it, eh? Quickdock for caps and other big ships, that can take ages to align themselves for docking, and slowdock for snubs, because they won't lose much time anyway? Like, playability vs realism. [/sarcasm. but not only that.] Quickdocking, boon or bane? - Vexykin - 03-21-2012 Don't remove that...some ships are pain in the arse to dock with stations... Quickdocking, boon or bane? - Valinor - 03-21-2012 I voted yes, quick dock is more annoying than waiting a little more to actually dock (and if some bases are messed up, the dev team can hopefully fix it anyway). Quickdocking, boon or bane? - AeternusDoleo - 03-21-2012 Okay, I did some more digging. It looks like it's possible to maintain the quickdock on the mooring type docks, but NOT the fighter kind. This would favor transports and medium sized capital vessels. It's a choice (basically determined by the docking capture range of the mooring). The only way to consistently fix the bugs with undocking is to make a hard seperation between fighter berth and mooring, so that's something that -will- happen. Wether or not we want to keep the transports/gunboats and heavier vessels kapoofing into the base is what we need to decide. [Edit] Oh, and about planetary moorings: Those do exist in vanilla. In vanilla those transports transfer their cargo by offloading the containers to those heavy lifters you see buzzing around planets. Those then deliver the cargo planetside. They exist and are actively used in Vanilla (although not every planet has one there). Quickdocking, boon or bane? - Barbarossa - 03-21-2012 Freelancer =/= Reality So implementing something realistic will just kill the fun, which harms gameplay. I say no. |